My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Sparky
Giant Snowball
Barbarians Skeleton Army Clone
Zap
Firecracker Skeleton Army Clone Sparky
Barbarian Barrel
Firecracker Barbarians Skeleton Army Clone Magic Archer Sparky
The Log
Firecracker Barbarians Mini P.E.K.K.A Skeleton Army Clone Sparky
Earthquake
Firecracker Barbarians Skeleton Army Clone
Arrows
Firecracker Skeleton Army Clone
Royal Delivery
Firecracker Barbarians Mini P.E.K.K.A Skeleton Army Clone P.E.K.K.A Magic Archer Sparky
Fireball
Firecracker Barbarians Skeleton Army Clone Magic Archer Sparky
Poison
Firecracker Barbarians Skeleton Army Clone Magic Archer Sparky
Lightning
Mini P.E.K.K.A Magic Archer Sparky
Rocket
Barbarians Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Clone P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Clone Mini P.E.K.K.A Magic Archer Barbarians Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Clone Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A P.E.K.K.A Sparky
Barbarians
Mini P.E.K.K.A
Sparky Firecracker Magic Archer
Skeleton Army
Clone Sparky
Clone
Skeleton Army Magic Archer Sparky
P.E.K.K.A
Magic Archer Firecracker
Magic Archer
P.E.K.K.A Mini P.E.K.K.A Clone
Sparky
Mini P.E.K.K.A Firecracker Skeleton Army Clone

Defense Synergies 0 8

Firecracker
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians
Skeleton Army
Mini P.E.K.K.A
Firecracker Skeleton Army Magic Archer
Skeleton Army
Firecracker Barbarians Mini P.E.K.K.A Magic Archer Sparky
Clone
P.E.K.K.A
Firecracker
Magic Archer
Mini P.E.K.K.A Skeleton Army
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer Sparky
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Firecracker
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Firecracker
Firecracker Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky
Skeleton Army Firecracker Magic Archer
Firecracker Magic Archer
Barbarians P.E.K.K.A Magic Archer Sparky
Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky Skeleton Army
Skeleton Army Firecracker Barbarians Mini P.E.K.K.A Sparky
Barbarians Skeleton Army Firecracker Magic Archer
Firecracker Magic Archer
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky
Skeleton Army Sparky Firecracker Barbarians Mini P.E.K.K.A P.E.K.K.A Magic Archer
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky
Barbarians Skeleton Army Mini P.E.K.K.A P.E.K.K.A Sparky
Barbarians Sparky Firecracker Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Firecracker Barbarians Skeleton Army Magic Archer
Firecracker Barbarians Magic Archer
Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky
Skeleton Army Firecracker Barbarians Mini P.E.K.K.A P.E.K.K.A Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Magic Archer
Barbarians Skeleton Army P.E.K.K.A Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Barbarians Sparky
Barbarians P.E.K.K.A Mini P.E.K.K.A Skeleton Army Sparky
Firecracker Magic Archer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Barbarians
Mini P.E.K.K.A P.E.K.K.A Barbarians Skeleton Army Sparky
P.E.K.K.A Firecracker Barbarians Mini P.E.K.K.A Skeleton Army Magic Archer Sparky
P.E.K.K.A Barbarians Skeleton Army Sparky
P.E.K.K.A Barbarians Mini P.E.K.K.A Sparky
Skeleton Army P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky
Firecracker Barbarians Skeleton Army Magic Archer Sparky
Barbarians Skeleton Army Sparky Firecracker Mini P.E.K.K.A P.E.K.K.A Magic Archer
Firecracker Barbarians Mini P.E.K.K.A P.E.K.K.A Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Sparky
Firecracker Magic Archer
Magic Archer Sparky
Firecracker Barbarians Sparky
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker
Mini P.E.K.K.A Sparky
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
Firecracker Magic Archer Sparky
Magic Archer Firecracker Sparky
Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Magic Archer Sparky
Firecracker Magic Archer
Magic Archer Sparky
Sparky
Barbarians
Firecracker Magic Archer Sparky
Firecracker Magic Archer Sparky
Magic Archer Sparky
Firecracker Magic Archer Sparky
Firecracker Magic Archer Sparky
Firecracker
Mini P.E.K.K.A Sparky
Magic Archer Sparky
Firecracker Magic Archer Sparky
P.E.K.K.A Sparky
Firecracker Magic Archer Sparky
Barbarians Skeleton Army Magic Archer
Firecracker Magic Archer
Firecracker Mini P.E.K.K.A Magic Archer Sparky
Firecracker Magic Archer
Sparky
Firecracker P.E.K.K.A Sparky
Firecracker Magic Archer Sparky
Firecracker Magic Archer
Firecracker Magic Archer Sparky
P.E.K.K.A Sparky
Firecracker Sparky

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