My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army
Giant Snowball
Barbarians Battle Ram Skeleton Army Witch
Zap
Firecracker Battle Ram Skeleton Army Witch
Barbarian Barrel
Firecracker Barbarians Valkyrie Battle Ram Wizard Skeleton Army Witch
The Log
Firecracker Barbarians Mini P.E.K.K.A Battle Ram Skeleton Army Witch
Earthquake
Firecracker Barbarians Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Wizard Skeleton Army Witch
Fireball
Firecracker Barbarians Battle Ram Wizard Skeleton Army Witch
Poison
Firecracker Barbarians Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Mini P.E.K.K.A Valkyrie Battle Ram Barbarians Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Battle Ram
Barbarians
Mini P.E.K.K.A
Firecracker Valkyrie Wizard
Valkyrie
Firecracker Mini P.E.K.K.A Battle Ram Wizard Witch
Battle Ram
Firecracker Valkyrie Witch
Wizard
Mini P.E.K.K.A Valkyrie
Skeleton Army
Witch
Valkyrie Battle Ram

Defense Synergies 1 10

Firecracker
Valkyrie Mini P.E.K.K.A Skeleton Army
Barbarians
Skeleton Army
Mini P.E.K.K.A
Firecracker Valkyrie Wizard Skeleton Army Witch
Valkyrie
Firecracker Mini P.E.K.K.A Wizard Witch
Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Firecracker Barbarians Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Firecracker Valkyrie Witch
Barbarians Mini P.E.K.K.A Skeleton Army Witch Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Witch Firecracker Valkyrie
Firecracker Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie
Firecracker Wizard Witch
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Firecracker Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Skeleton Army Witch Firecracker Wizard
Firecracker Wizard Witch
Barbarians Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Firecracker Barbarians Mini P.E.K.K.A Witch
Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army Mini P.E.K.K.A
Barbarians Wizard Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Firecracker Barbarians Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Witch Firecracker Barbarians
Barbarians Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Firecracker Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Firecracker Mini P.E.K.K.A Valkyrie Wizard
Barbarians Skeleton Army Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Barbarians
Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Firecracker Wizard Witch
Mini P.E.K.K.A Skeleton Army Barbarians Valkyrie Witch
Mini P.E.K.K.A Barbarians Valkyrie Skeleton Army
Firecracker Barbarians Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Witch
Wizard Firecracker Barbarians Valkyrie Skeleton Army Witch
Barbarians Skeleton Army Witch Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Firecracker Barbarians Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Barbarians Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Witch
Firecracker Wizard Witch
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard Witch
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard
Firecracker Valkyrie Wizard Witch
Wizard
Barbarians
Firecracker Valkyrie Wizard Witch
Witch
Firecracker Wizard Witch
Wizard Witch
Firecracker
Firecracker Wizard Witch
Firecracker Wizard Witch
Mini P.E.K.K.A
Wizard
Firecracker
Firecracker Wizard
Barbarians Skeleton Army Witch
Firecracker Wizard Witch
Firecracker Mini P.E.K.K.A Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker Witch
Firecracker Wizard

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