My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram Royal Hogs Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Battle Ram Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Battle Ram Royal Hogs Wall Breakers
Giant Snowball
Barbarians Royal Recruits Battle Ram Royal Hogs Wall Breakers
Zap
Firecracker Battle Ram Inferno Tower Royal Hogs Wall Breakers
Barbarian Barrel
Firecracker Barbarians Royal Recruits Battle Ram Inferno Tower Royal Hogs Wall Breakers
The Log
Firecracker Barbarians Royal Recruits Battle Ram Royal Hogs Wall Breakers
Earthquake
Firecracker Barbarians Inferno Tower Royal Hogs
Arrows
Firecracker Royal Recruits Royal Hogs Wall Breakers
Royal Delivery
Firecracker Barbarians Royal Recruits Battle Ram Royal Hogs Wall Breakers
Fireball
Firecracker Barbarians Battle Ram Inferno Tower Royal Hogs Wall Breakers
Poison
Firecracker Barbarians Royal Recruits Inferno Tower Royal Hogs
Lightning
Battle Ram Inferno Tower
Rocket
Barbarians Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Battle Ram Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Battle Ram Barbarians Inferno Tower Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Firecracker Battle Ram

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Battle Ram Royal Hogs Wall Breakers
Barbarians
Royal Recruits
Firecracker Battle Ram Royal Hogs Wall Breakers
Battle Ram
The Log Firecracker Royal Recruits Royal Hogs Wall Breakers
Inferno Tower
Royal Hogs
Firecracker Royal Recruits Battle Ram The Log
Wall Breakers
Firecracker Royal Recruits Battle Ram The Log
The Log
Battle Ram Royal Hogs Wall Breakers

Defense Synergies 2 3

Firecracker
The Log Royal Recruits Inferno Tower
Barbarians
Royal Recruits
Firecracker The Log
Battle Ram
Inferno Tower
The Log Firecracker
Royal Hogs
Wall Breakers
The Log
Firecracker Inferno Tower Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Inferno Tower The Log
Barbarians Inferno Tower Firecracker Royal Recruits The Log
Barbarians Inferno Tower Royal Recruits
Barbarians Royal Recruits Inferno Tower Firecracker
Firecracker Barbarians Royal Recruits The Log
The Log Firecracker
Inferno Tower Firecracker
Barbarians Royal Recruits Inferno Tower The Log
Barbarians Inferno Tower Royal Recruits
Firecracker Barbarians Royal Recruits Inferno Tower
Barbarians Firecracker Royal Recruits The Log
Inferno Tower Firecracker
Barbarians Royal Recruits Inferno Tower The Log
Firecracker Barbarians Royal Recruits The Log
Barbarians Royal Recruits Inferno Tower
Barbarians Inferno Tower Royal Recruits The Log
Barbarians Firecracker Royal Recruits Inferno Tower
Firecracker Barbarians Royal Recruits The Log
The Log Firecracker Barbarians Royal Recruits
Barbarians Royal Recruits Inferno Tower
Royal Recruits Firecracker Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Inferno Tower
Firecracker The Log
Barbarians Royal Recruits Inferno Tower The Log
Royal Recruits Barbarians Inferno Tower The Log
Barbarians Royal Recruits Inferno Tower
Firecracker
Royal Recruits Barbarians Inferno Tower
Inferno Tower Barbarians Royal Recruits
Royal Recruits Firecracker Barbarians Inferno Tower The Log
Royal Recruits Inferno Tower Barbarians
Barbarians Royal Recruits Inferno Tower
Royal Recruits Barbarians The Log
Barbarians Royal Recruits Inferno Tower
Royal Recruits Firecracker Barbarians
Barbarians Royal Recruits Inferno Tower Firecracker The Log
Firecracker Barbarians Royal Recruits Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits The Log
Firecracker The Log
The Log
Firecracker Barbarians Royal Recruits The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Royal Recruits The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker Royal Recruits The Log
Firecracker The Log
Firecracker The Log
The Log
The Log
Barbarians Royal Recruits The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker
Firecracker
The Log
Firecracker
Firecracker The Log
Barbarians Royal Recruits
Firecracker
The Log
Firecracker
The Log Firecracker
Firecracker Royal Recruits
Firecracker Royal Recruits The Log
Firecracker
Firecracker Royal Recruits The Log

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