My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Witch Prince Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Healer Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Baby Dragon Witch Little Prince
Zap
Firecracker Witch Prince Little Prince
Barbarian Barrel
Firecracker Barbarians Valkyrie Witch Little Prince
The Log
Firecracker Barbarians Witch Prince Little Prince
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Barbarians Valkyrie Battle Healer Baby Dragon Witch Prince Little Prince
Fireball
Firecracker Barbarians Battle Healer Baby Dragon Witch Little Prince
Poison
Firecracker Barbarians Battle Healer Witch Little Prince
Lightning
Valkyrie Battle Healer Baby Dragon Witch Prince Little Prince
Rocket
Barbarians Valkyrie Battle Healer Witch Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Healer Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Valkyrie Battle Healer Baby Dragon Barbarians Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Little Prince Valkyrie Battle Healer

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Battle Healer Baby Dragon Prince
Barbarians
Battle Healer
Valkyrie
Prince Firecracker Battle Healer Baby Dragon Witch Little Prince
Battle Healer
Baby Dragon Firecracker Barbarians Valkyrie Witch Prince
Baby Dragon
Battle Healer Firecracker Valkyrie Witch Prince
Witch
Valkyrie Battle Healer Baby Dragon Prince
Prince
Valkyrie Firecracker Battle Healer Baby Dragon Witch Little Prince
Little Prince
Valkyrie Prince

Defense Synergies 2 15

Firecracker
Valkyrie Battle Healer Baby Dragon Prince
Barbarians
Valkyrie
Firecracker Battle Healer Baby Dragon Witch Prince Little Prince
Battle Healer
Baby Dragon Firecracker Valkyrie Witch Prince Little Prince
Baby Dragon
Battle Healer Firecracker Valkyrie Witch Prince Little Prince
Witch
Valkyrie Battle Healer Baby Dragon Prince
Prince
Firecracker Valkyrie Battle Healer Baby Dragon Witch
Little Prince
Valkyrie Battle Healer Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon
Barbarians Firecracker Valkyrie Battle Healer Witch Prince
Barbarians Witch Prince Valkyrie
Barbarians Witch Prince Firecracker Valkyrie
Firecracker Barbarians Valkyrie Battle Healer Prince
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Witch Little Prince
Barbarians Valkyrie Battle Healer Baby Dragon
Barbarians Witch Prince
Firecracker Barbarians Valkyrie Battle Healer Prince Little Prince
Barbarians Valkyrie Witch Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Barbarians Prince Valkyrie Battle Healer Witch
Valkyrie Firecracker Barbarians Baby Dragon Witch Prince
Barbarians Prince
Barbarians Prince
Barbarians Firecracker Valkyrie Witch Prince
Valkyrie Firecracker Barbarians Battle Healer Baby Dragon Witch Prince Little Prince
Valkyrie Baby Dragon Witch Firecracker Barbarians Battle Healer Little Prince
Barbarians Prince
Valkyrie Firecracker Barbarians Battle Healer Baby Dragon Witch Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Battle Healer Witch Prince
Firecracker Valkyrie Battle Healer Baby Dragon Prince
Barbarians Valkyrie Battle Healer Witch Prince
Valkyrie Prince Barbarians Battle Healer
Barbarians Valkyrie Battle Healer Witch Prince
Firecracker Baby Dragon Witch
Prince Barbarians Valkyrie Battle Healer Witch
Barbarians Valkyrie Battle Healer Prince
Firecracker Barbarians Valkyrie Baby Dragon Witch Prince
Witch Barbarians
Barbarians Valkyrie Witch Prince
Barbarians Valkyrie Prince
Barbarians Prince Valkyrie Witch
Firecracker Barbarians Valkyrie Baby Dragon Witch
Barbarians Witch Firecracker Valkyrie Battle Healer Baby Dragon Prince Little Prince
Valkyrie Firecracker Barbarians Battle Healer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Barbarians Valkyrie Prince
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker
Prince
Firecracker Valkyrie Prince
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Prince
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Baby Dragon Prince
Firecracker Valkyrie Baby Dragon Witch Little Prince
Baby Dragon Prince
Prince
Barbarians Baby Dragon
Firecracker Valkyrie Baby Dragon Witch Little Prince
Witch
Firecracker Baby Dragon Witch
Baby Dragon Witch Prince
Firecracker Baby Dragon
Firecracker Baby Dragon Witch Little Prince
Firecracker Witch
Firecracker
Prince
Firecracker
Barbarians Witch Prince
Firecracker Baby Dragon Witch
Firecracker Valkyrie Baby Dragon Prince
Firecracker Baby Dragon
Firecracker Prince
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch Prince Little Prince
Prince
Firecracker

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