My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Bowler Bandit Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider
Giant Snowball
Barbarians Ram Rider Little Prince
Zap
Firecracker Bandit Ram Rider Little Prince
Barbarian Barrel
Firecracker Barbarians Valkyrie Bandit Little Prince
The Log
Firecracker Barbarians Bandit Ram Rider Little Prince
Earthquake
Firecracker Barbarians
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Barbarians Valkyrie Bowler Bandit Ram Rider Little Prince
Fireball
Firecracker Barbarians Bowler Bandit Ram Rider Little Prince
Poison
Firecracker Barbarians Little Prince
Lightning
Valkyrie Bowler Bandit Ram Rider Little Prince
Rocket
Barbarians Valkyrie Bowler Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Little Prince Valkyrie Barbarians Bowler Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Bandit Little Prince Valkyrie

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Bowler Bandit Ram Rider Mega Knight
Barbarians
Valkyrie
Firecracker Bandit Ram Rider Little Prince
Bowler
Firecracker Ram Rider Little Prince
Bandit
Firecracker Valkyrie Ram Rider Mega Knight Little Prince
Ram Rider
Firecracker Valkyrie Bowler Bandit Mega Knight
Mega Knight
Firecracker Bandit Ram Rider
Little Prince
Valkyrie Bowler Bandit

Defense Synergies 1 10

Firecracker
Valkyrie Bandit Mega Knight
Barbarians
Valkyrie
Firecracker Bowler Bandit Little Prince
Bowler
Valkyrie Bandit Little Prince
Bandit
Firecracker Valkyrie Bowler Ram Rider Mega Knight Little Prince
Ram Rider
Bandit
Mega Knight
Firecracker Bandit
Little Prince
Valkyrie Bowler Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie Ram Rider
Barbarians Firecracker Valkyrie Bandit Ram Rider Mega Knight
Barbarians Bowler Ram Rider Mega Knight Valkyrie Bandit
Barbarians Firecracker Valkyrie Bowler Bandit Ram Rider Mega Knight
Firecracker Barbarians Valkyrie Bowler Mega Knight
Bowler Firecracker Valkyrie Bandit Mega Knight
Ram Rider Firecracker Little Prince
Bowler Barbarians Valkyrie Bandit Ram Rider Mega Knight
Barbarians
Firecracker Barbarians Valkyrie Bowler Bandit Mega Knight Little Prince
Barbarians Valkyrie Firecracker Bowler Bandit Ram Rider Mega Knight
Firecracker Ram Rider
Barbarians Bowler Mega Knight Valkyrie Bandit Ram Rider
Valkyrie Bowler Mega Knight Firecracker Barbarians
Barbarians Bandit Ram Rider Mega Knight
Barbarians Bowler Bandit Ram Rider Mega Knight
Barbarians Mega Knight Firecracker Valkyrie Bowler
Valkyrie Mega Knight Firecracker Barbarians Bowler Bandit Ram Rider Little Prince
Valkyrie Firecracker Barbarians Bowler Bandit Ram Rider Mega Knight Little Prince
Barbarians Ram Rider
Valkyrie Bowler Mega Knight Firecracker Barbarians Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Bowler Bandit
Bandit Firecracker Valkyrie Bowler Mega Knight
Barbarians Bandit Mega Knight Valkyrie Bowler Ram Rider
Valkyrie Bowler Mega Knight Barbarians Bandit Ram Rider
Barbarians Valkyrie Bowler Bandit Ram Rider Mega Knight
Firecracker Ram Rider
Barbarians Valkyrie Bowler Bandit Ram Rider
Mega Knight Barbarians Valkyrie
Mega Knight Firecracker Barbarians Valkyrie Bandit
Barbarians
Mega Knight Barbarians Valkyrie Bowler
Mega Knight Barbarians Valkyrie Bowler
Barbarians Bowler Mega Knight Valkyrie Bandit Ram Rider
Firecracker Barbarians Valkyrie Bowler Mega Knight
Barbarians Firecracker Valkyrie Bowler Little Prince
Valkyrie Bowler Mega Knight Firecracker Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Bandit
Firecracker Bowler Bandit Ram Rider
Bandit
Firecracker Barbarians Valkyrie
Firecracker Valkyrie Bowler Mega Knight
Firecracker Ram Rider
Firecracker Bowler
Firecracker Bowler Ram Rider
Firecracker Bandit Ram Rider
Bowler
Firecracker Valkyrie Bowler Bandit Ram Rider
Firecracker
Firecracker Bowler Bandit
Firecracker Bandit
Firecracker
Firecracker Bowler Bandit
Firecracker Bowler Bandit Mega Knight
Firecracker Bowler Bandit Mega Knight
Firecracker Valkyrie Bowler Mega Knight Little Prince
Bowler Mega Knight
Bowler
Barbarians
Firecracker Valkyrie Bowler Mega Knight Little Prince
Firecracker Bowler Bandit Ram Rider
Bowler Bandit Ram Rider Mega Knight
Firecracker Bandit
Firecracker Little Prince
Firecracker
Bowler
Bandit Mega Knight
Firecracker
Mega Knight
Firecracker Bowler
Barbarians Bandit
Firecracker Ram Rider
Firecracker Valkyrie Bowler Mega Knight
Firecracker Bowler
Firecracker Mega Knight
Firecracker Bowler
Firecracker
Firecracker Bowler Bandit Mega Knight Little Prince
Firecracker Bowler Mega Knight

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