My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Bowler Giant Skeleton Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant Skeleton Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Barbarians Princess
Zap
Firecracker Princess
Barbarian Barrel
Firecracker Barbarians Valkyrie Giant Skeleton Princess
The Log
Firecracker Barbarians Giant Skeleton Princess
Earthquake
Firecracker Barbarians
Arrows
Firecracker Princess
Royal Delivery
Firecracker Barbarians Valkyrie Bowler Giant Skeleton Princess
Fireball
Firecracker Barbarians Bowler Princess
Poison
Firecracker Barbarians Princess
Lightning
Valkyrie Bowler
Rocket
Barbarians Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bowler Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler Giant Skeleton Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Princess Valkyrie Barbarians Bowler Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Princess Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Mirror Bowler Giant Skeleton Princess
Barbarians
Valkyrie
Firecracker Giant Skeleton
Mirror
Electro Giant Firecracker Giant Skeleton Princess
Bowler
Firecracker Princess
Giant Skeleton
Firecracker Valkyrie Mirror Princess
Electro Giant
Mirror
Princess
Firecracker Mirror Bowler Giant Skeleton

Defense Synergies 1 9

Firecracker
Valkyrie Mirror Giant Skeleton Princess
Barbarians
Valkyrie
Firecracker Mirror Bowler Princess
Mirror
Firecracker Valkyrie Bowler Princess
Bowler
Valkyrie Mirror
Giant Skeleton
Firecracker Princess
Electro Giant
Princess
Firecracker Valkyrie Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Valkyrie
Barbarians Firecracker Valkyrie
Barbarians Bowler Valkyrie Giant Skeleton
Barbarians Firecracker Valkyrie Bowler
Firecracker Barbarians Valkyrie Bowler Giant Skeleton Princess
Bowler Firecracker Valkyrie
Firecracker Princess
Bowler Barbarians Valkyrie Giant Skeleton Electro Giant
Barbarians Princess
Firecracker Barbarians Valkyrie Bowler Giant Skeleton
Barbarians Valkyrie Firecracker Bowler Giant Skeleton Electro Giant Princess
Firecracker Princess
Barbarians Bowler Valkyrie Giant Skeleton
Valkyrie Bowler Firecracker Barbarians Princess
Barbarians
Barbarians Bowler Electro Giant
Barbarians Firecracker Valkyrie Bowler
Valkyrie Firecracker Barbarians Bowler
Valkyrie Firecracker Barbarians Bowler Giant Skeleton Princess
Barbarians
Valkyrie Bowler Firecracker Barbarians Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Bowler Giant Skeleton Electro Giant
Firecracker Valkyrie Bowler
Barbarians Giant Skeleton Valkyrie Bowler
Valkyrie Bowler Giant Skeleton Barbarians
Barbarians Giant Skeleton Valkyrie Bowler
Firecracker Electro Giant Princess
Barbarians Valkyrie Bowler Giant Skeleton
Giant Skeleton Barbarians Valkyrie
Giant Skeleton Firecracker Barbarians Valkyrie
Barbarians
Barbarians Valkyrie Bowler Giant Skeleton
Barbarians Valkyrie Bowler Giant Skeleton Electro Giant
Barbarians Bowler Giant Skeleton Valkyrie
Firecracker Barbarians Valkyrie Bowler Electro Giant Princess
Barbarians Electro Giant Firecracker Valkyrie Bowler Giant Skeleton
Valkyrie Bowler Firecracker Barbarians Giant Skeleton Electro Giant Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie Giant Skeleton
Firecracker Bowler Princess
Giant Skeleton
Firecracker Barbarians Valkyrie Giant Skeleton
Firecracker Valkyrie Bowler
Firecracker Electro Giant Princess
Firecracker Bowler Princess
Firecracker Bowler Princess
Firecracker
Bowler
Firecracker Valkyrie Bowler Princess
Firecracker Princess
Firecracker Bowler Princess
Firecracker Princess
Princess Firecracker
Firecracker Bowler Princess
Firecracker Bowler Princess
Firecracker Bowler Princess
Firecracker Valkyrie Bowler Electro Giant Princess
Bowler Giant Skeleton
Princess
Bowler
Barbarians
Firecracker Electro Giant Valkyrie Bowler Princess
Firecracker Bowler Princess
Bowler Princess
Firecracker
Firecracker Electro Giant Princess
Firecracker Electro Giant
Bowler
Firecracker Princess
Giant Skeleton
Firecracker Bowler Princess
Barbarians Princess
Firecracker Princess
Firecracker Valkyrie Bowler Princess
Firecracker Bowler Princess
Giant Skeleton Electro Giant
Firecracker
Electro Giant Firecracker Bowler Giant Skeleton Princess
Firecracker Princess
Firecracker Bowler Giant Skeleton Electro Giant Princess
Firecracker Bowler

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