My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Hunter Executioner Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Barbarians
Zap
Firecracker
Barbarian Barrel
Firecracker Barbarians Valkyrie Hunter Executioner Giant Skeleton Electro Wizard
The Log
Firecracker Barbarians Hunter Giant Skeleton
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Valkyrie Hunter Executioner Giant Skeleton Electro Wizard
Fireball
Firecracker Barbarians Hunter Executioner Electro Wizard
Poison
Firecracker Barbarians Hunter Executioner Electro Wizard
Lightning
Valkyrie Hunter Executioner Electro Wizard
Rocket
Barbarians Valkyrie Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Valkyrie Hunter Electro Wizard Barbarians Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Firecracker Valkyrie Hunter

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Mirror Giant Skeleton
Barbarians
Valkyrie
Firecracker Hunter Executioner Giant Skeleton Electro Wizard
Mirror
Firecracker Giant Skeleton
Hunter
Valkyrie Giant Skeleton
Executioner
Valkyrie
Giant Skeleton
Firecracker Valkyrie Mirror Hunter Electro Wizard
Electro Wizard
Valkyrie Giant Skeleton

Defense Synergies 1 15

Firecracker
Valkyrie Mirror Hunter Giant Skeleton Electro Wizard
Barbarians
Valkyrie
Firecracker Mirror Hunter Executioner Electro Wizard
Mirror
Firecracker Valkyrie Hunter Executioner Electro Wizard
Hunter
Firecracker Valkyrie Mirror Giant Skeleton Electro Wizard
Executioner
Valkyrie Mirror Giant Skeleton
Giant Skeleton
Firecracker Hunter Executioner Electro Wizard
Electro Wizard
Firecracker Valkyrie Mirror Hunter Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Executioner Electro Wizard
Barbarians Hunter Firecracker Valkyrie Executioner Electro Wizard
Barbarians Hunter Valkyrie Executioner Giant Skeleton Electro Wizard
Barbarians Hunter Firecracker Valkyrie Electro Wizard
Firecracker Barbarians Valkyrie Giant Skeleton
Firecracker Valkyrie Hunter Executioner Electro Wizard
Hunter Electro Wizard Firecracker Executioner
Barbarians Valkyrie Giant Skeleton Electro Wizard
Barbarians Hunter
Firecracker Barbarians Valkyrie Hunter Giant Skeleton Electro Wizard
Barbarians Valkyrie Executioner Electro Wizard Firecracker Hunter Giant Skeleton
Hunter Executioner Firecracker Electro Wizard
Barbarians Hunter Valkyrie Giant Skeleton Electro Wizard
Valkyrie Executioner Firecracker Barbarians Hunter Electro Wizard
Barbarians Hunter Electro Wizard
Barbarians Hunter Electro Wizard
Barbarians Firecracker Valkyrie Hunter Executioner Electro Wizard
Valkyrie Firecracker Barbarians Hunter Executioner Electro Wizard
Valkyrie Hunter Executioner Firecracker Barbarians Giant Skeleton Electro Wizard
Barbarians Hunter Electro Wizard
Valkyrie Firecracker Barbarians Hunter Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Giant Skeleton Electro Wizard
Electro Wizard Firecracker Valkyrie Hunter Executioner
Barbarians Giant Skeleton Valkyrie Hunter Electro Wizard
Valkyrie Hunter Giant Skeleton Barbarians Electro Wizard
Barbarians Giant Skeleton Valkyrie Hunter Executioner
Firecracker Executioner Hunter Electro Wizard
Barbarians Valkyrie Hunter Giant Skeleton Electro Wizard
Giant Skeleton Barbarians Valkyrie Hunter
Giant Skeleton Electro Wizard Firecracker Barbarians Valkyrie
Barbarians
Barbarians Valkyrie Hunter Giant Skeleton
Barbarians Valkyrie Giant Skeleton Electro Wizard
Barbarians Giant Skeleton Valkyrie Hunter Executioner
Firecracker Barbarians Valkyrie Executioner
Barbarians Electro Wizard Firecracker Valkyrie Hunter Executioner Giant Skeleton
Valkyrie Executioner Firecracker Barbarians Hunter Giant Skeleton Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Giant Skeleton
Firecracker Executioner Electro Wizard
Giant Skeleton
Firecracker Barbarians Valkyrie Giant Skeleton
Executioner Firecracker Valkyrie
Firecracker Executioner Hunter
Firecracker Executioner
Firecracker Hunter Executioner
Firecracker
Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker Executioner
Firecracker Hunter Executioner
Firecracker
Firecracker
Firecracker Hunter Executioner
Firecracker Executioner
Firecracker Hunter Executioner Electro Wizard
Firecracker Valkyrie
Giant Skeleton
Barbarians
Firecracker Valkyrie Hunter Executioner
Firecracker Hunter Executioner Electro Wizard
Firecracker
Firecracker Hunter Executioner Electro Wizard
Electro Wizard Firecracker
Hunter
Firecracker Electro Wizard
Giant Skeleton
Firecracker
Electro Wizard Barbarians
Firecracker Hunter Executioner Electro Wizard
Firecracker Valkyrie Hunter Executioner Electro Wizard
Firecracker Executioner
Giant Skeleton
Firecracker Executioner
Firecracker Giant Skeleton Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Giant Skeleton Electro Wizard
Firecracker

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