My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Baby Dragon Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Barbarians Goblin Barrel Baby Dragon
Zap
Firecracker Goblin Barrel Bandit
Barbarian Barrel
Firecracker Barbarians Valkyrie Wizard Goblin Barrel Bandit
The Log
Firecracker Barbarians Goblin Barrel Bandit
Earthquake
Firecracker Barbarians Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Barbarians Valkyrie Wizard Goblin Barrel Baby Dragon Bandit
Fireball
Firecracker Barbarians Wizard Goblin Barrel Baby Dragon Bandit
Poison
Firecracker Barbarians Wizard
Lightning
Valkyrie Wizard Baby Dragon Bandit
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Bandit Valkyrie Baby Dragon Golden Knight Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Bandit Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Goblin Barrel Baby Dragon Bandit
Barbarians
Valkyrie
Goblin Barrel Firecracker Wizard Baby Dragon Bandit
Wizard
Valkyrie Bandit
Goblin Barrel
Valkyrie Firecracker Baby Dragon Bandit Golden Knight
Baby Dragon
Firecracker Valkyrie Goblin Barrel Bandit
Bandit
Firecracker Valkyrie Wizard Goblin Barrel Baby Dragon Golden Knight
Golden Knight
Goblin Barrel Bandit

Defense Synergies 1 9

Firecracker
Valkyrie Baby Dragon Bandit Golden Knight
Barbarians
Valkyrie
Firecracker Wizard Baby Dragon Bandit
Wizard
Valkyrie Bandit Golden Knight
Goblin Barrel
Baby Dragon
Firecracker Valkyrie Bandit
Bandit
Firecracker Valkyrie Wizard Baby Dragon
Golden Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard Baby Dragon Golden Knight
Barbarians Firecracker Valkyrie Bandit
Barbarians Valkyrie Bandit
Barbarians Firecracker Valkyrie Bandit
Firecracker Barbarians Valkyrie
Firecracker Valkyrie Baby Dragon Bandit
Firecracker Wizard Baby Dragon
Barbarians Valkyrie Baby Dragon Bandit Golden Knight
Barbarians
Firecracker Barbarians Valkyrie Bandit
Barbarians Valkyrie Firecracker Wizard Baby Dragon Bandit
Firecracker Wizard Baby Dragon
Barbarians Valkyrie Wizard Bandit
Valkyrie Wizard Firecracker Barbarians Baby Dragon Golden Knight
Barbarians Bandit
Barbarians Bandit
Barbarians Wizard Firecracker Valkyrie
Firecracker Barbarians Valkyrie Wizard Baby Dragon Bandit Golden Knight
Valkyrie Wizard Baby Dragon Firecracker Barbarians Bandit
Barbarians
Valkyrie Wizard Firecracker Barbarians Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Bandit
Bandit Firecracker Valkyrie Wizard Baby Dragon
Barbarians Bandit Valkyrie Golden Knight
Valkyrie Barbarians Bandit
Barbarians Valkyrie Bandit
Firecracker Wizard Baby Dragon
Barbarians Valkyrie Bandit
Barbarians Valkyrie
Firecracker Barbarians Valkyrie Baby Dragon Bandit
Barbarians
Barbarians Valkyrie Golden Knight
Barbarians Valkyrie
Barbarians Valkyrie Wizard Bandit Golden Knight
Wizard Firecracker Barbarians Valkyrie Baby Dragon
Barbarians Firecracker Valkyrie Baby Dragon Golden Knight
Valkyrie Firecracker Barbarians Wizard Baby Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon Bandit Golden Knight
Firecracker Baby Dragon Bandit Golden Knight
Baby Dragon Bandit
Firecracker Barbarians Valkyrie
Wizard Firecracker Valkyrie Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Bandit Golden Knight
Firecracker Valkyrie Wizard Bandit Golden Knight
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon Bandit Golden Knight
Firecracker Baby Dragon Bandit
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon Bandit Golden Knight
Firecracker Wizard Baby Dragon Bandit
Firecracker Wizard Baby Dragon Bandit
Firecracker Valkyrie Wizard Baby Dragon Golden Knight
Baby Dragon
Wizard
Barbarians Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon
Firecracker Wizard Baby Dragon Bandit Golden Knight
Wizard Baby Dragon Bandit Golden Knight
Firecracker Baby Dragon Bandit Golden Knight
Firecracker Wizard Baby Dragon
Firecracker Wizard
Wizard Bandit
Firecracker
Firecracker Wizard
Barbarians Bandit
Firecracker Wizard Baby Dragon
Firecracker Valkyrie Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker
Firecracker Baby Dragon Golden Knight
Firecracker
Firecracker Baby Dragon Bandit Golden Knight
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: