My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Lumberjack Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel Baby Dragon Lumberjack
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Barbarians Wizard Goblin Barrel Lumberjack
The Log
Firecracker Barbarians Goblin Barrel Lumberjack
Earthquake
Firecracker Barbarians Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Barbarians Wizard Goblin Barrel Baby Dragon Lumberjack
Fireball
Firecracker Barbarians Wizard Goblin Barrel Baby Dragon Lumberjack
Poison
Firecracker Barbarians Wizard
Lightning
Wizard Baby Dragon Lumberjack Goblinstein
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Baby Dragon Lumberjack Barbarians Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Baby Dragon Lumberjack

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Baby Dragon Lumberjack Mega Knight
Barbarians
Wizard
Lumberjack Mega Knight
Goblin Barrel
Firecracker Baby Dragon Lumberjack Mega Knight
Baby Dragon
Firecracker Goblin Barrel Lumberjack Mega Knight
Lumberjack
Firecracker Wizard Goblin Barrel Baby Dragon Mega Knight
Mega Knight
Firecracker Wizard Goblin Barrel Baby Dragon Lumberjack
Goblinstein

Defense Synergies 0 7

Firecracker
Baby Dragon Lumberjack Mega Knight
Barbarians
Wizard
Lumberjack Mega Knight
Goblin Barrel
Baby Dragon
Firecracker Lumberjack Mega Knight
Lumberjack
Firecracker Wizard Baby Dragon
Mega Knight
Firecracker Wizard Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon
Barbarians Lumberjack Firecracker Mega Knight
Barbarians Lumberjack Mega Knight
Barbarians Lumberjack Firecracker Mega Knight
Firecracker Barbarians Lumberjack Mega Knight
Firecracker Baby Dragon Lumberjack Mega Knight
Firecracker Wizard Baby Dragon
Barbarians Baby Dragon Mega Knight
Barbarians Lumberjack
Firecracker Barbarians Lumberjack Mega Knight
Barbarians Firecracker Wizard Baby Dragon Lumberjack Mega Knight
Firecracker Wizard Baby Dragon
Barbarians Lumberjack Mega Knight Wizard
Wizard Mega Knight Firecracker Barbarians Baby Dragon Lumberjack
Barbarians Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight Goblinstein
Barbarians Wizard Mega Knight Firecracker Lumberjack
Mega Knight Firecracker Barbarians Wizard Baby Dragon Lumberjack
Wizard Baby Dragon Firecracker Barbarians Lumberjack Mega Knight
Barbarians Lumberjack
Wizard Mega Knight Firecracker Barbarians Baby Dragon Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Mega Knight
Firecracker Wizard Baby Dragon Lumberjack Mega Knight
Barbarians Lumberjack Mega Knight
Lumberjack Mega Knight Barbarians
Barbarians Lumberjack Mega Knight
Firecracker Wizard Goblinstein Baby Dragon
Barbarians Lumberjack
Mega Knight Barbarians Lumberjack
Mega Knight Goblinstein Firecracker Barbarians Baby Dragon
Barbarians
Mega Knight Barbarians Lumberjack
Mega Knight Barbarians
Barbarians Mega Knight Wizard Lumberjack
Wizard Firecracker Barbarians Baby Dragon Mega Knight
Barbarians Firecracker Baby Dragon Lumberjack Goblinstein
Mega Knight Firecracker Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Barbarians
Wizard Firecracker Baby Dragon Mega Knight Goblinstein
Firecracker Wizard Goblinstein Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard
Lumberjack
Firecracker Wizard
Firecracker Wizard Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon Mega Knight
Firecracker Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Barbarians Baby Dragon
Firecracker Wizard Baby Dragon Mega Knight Goblinstein
Firecracker Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Wizard Baby Dragon
Firecracker Wizard Goblinstein
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Barbarians Goblinstein
Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Lumberjack Mega Knight
Firecracker Wizard Baby Dragon
Firecracker Mega Knight
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Wizard Mega Knight

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