My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Skeleton Army Clone
Giant Snowball
Barbarians Goblin Curse Skeleton Army Clone
Zap
Firecracker Goblin Curse Skeleton Army Clone
Barbarian Barrel
Firecracker Barbarians Wizard Goblin Curse Skeleton Army Clone
The Log
Firecracker Barbarians Goblin Curse Skeleton Army Clone
Earthquake
Firecracker Barbarians Skeleton Army Clone
Arrows
Firecracker Goblin Curse Skeleton Army Clone
Royal Delivery
Firecracker Barbarians Wizard Skeleton Army Clone P.E.K.K.A Mother Witch
Fireball
Firecracker Barbarians Wizard Skeleton Army Clone Mother Witch
Poison
Firecracker Barbarians Wizard Goblin Curse Skeleton Army Clone Mother Witch
Lightning
Wizard Mother Witch
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Skeleton Army Clone P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Firecracker Skeleton Army Clone Mother Witch Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Firecracker Skeleton Army Clone

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A
Barbarians
Wizard
P.E.K.K.A
Goblin Curse
Skeleton Army
Clone
Clone
Skeleton Army
P.E.K.K.A
Firecracker Wizard Mother Witch
Mother Witch
P.E.K.K.A

Defense Synergies 0 5

Firecracker
Skeleton Army P.E.K.K.A
Barbarians
Skeleton Army
Wizard
Skeleton Army P.E.K.K.A
Goblin Curse
Skeleton Army
Firecracker Barbarians Wizard
Clone
P.E.K.K.A
Firecracker Wizard
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Barbarians Skeleton Army P.E.K.K.A Firecracker Goblin Curse
Barbarians Skeleton Army P.E.K.K.A Goblin Curse
Barbarians Skeleton Army P.E.K.K.A Firecracker Goblin Curse
Firecracker Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Firecracker Mother Witch
Firecracker Wizard Goblin Curse
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Goblin Curse Skeleton Army
Skeleton Army Firecracker Barbarians
Barbarians Goblin Curse Skeleton Army Mother Witch Firecracker Wizard
Firecracker Wizard Goblin Curse
Barbarians Skeleton Army P.E.K.K.A Wizard Goblin Curse
Wizard Skeleton Army Firecracker Barbarians Goblin Curse P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Goblin Curse
Barbarians Skeleton Army Goblin Curse P.E.K.K.A
Barbarians Wizard Firecracker Skeleton Army P.E.K.K.A
Firecracker Barbarians Wizard Skeleton Army
Wizard Firecracker Barbarians Goblin Curse Mother Witch
Barbarians P.E.K.K.A Goblin Curse
Wizard Skeleton Army Firecracker Barbarians Goblin Curse P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army P.E.K.K.A
Firecracker Wizard
Barbarians Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Goblin Curse Skeleton Army
Firecracker Wizard Mother Witch Goblin Curse
Skeleton Army P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Goblin Curse Skeleton Army
P.E.K.K.A Firecracker Barbarians Skeleton Army
P.E.K.K.A Barbarians Goblin Curse Skeleton Army
P.E.K.K.A Barbarians
Skeleton Army P.E.K.K.A Barbarians
Barbarians Skeleton Army P.E.K.K.A Wizard Goblin Curse
Wizard Firecracker Barbarians Goblin Curse Skeleton Army
Barbarians Skeleton Army Firecracker P.E.K.K.A
Firecracker Barbarians Wizard Goblin Curse P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Goblin Curse
Firecracker Barbarians
Wizard Firecracker Goblin Curse
Firecracker Wizard Mother Witch Goblin Curse
Firecracker Wizard
Firecracker Wizard Goblin Curse
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Goblin Curse
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Goblin Curse Mother Witch
Wizard
Barbarians
Firecracker Goblin Curse Mother Witch Wizard
Firecracker Wizard
Wizard
Firecracker Goblin Curse
Firecracker Wizard Goblin Curse Mother Witch
Firecracker Wizard
Wizard
Firecracker
P.E.K.K.A
Firecracker Wizard Goblin Curse
Barbarians Skeleton Army
Firecracker Wizard Goblin Curse
Firecracker Wizard
Firecracker Wizard
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker Wizard

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