My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Sparky
Giant Snowball
Barbarians Witch
Zap
Firecracker Witch Sparky
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Elixir Golem Witch Electro Wizard Sparky
The Log
Firecracker Barbarians Elite Barbarians Elixir Golem Witch Sparky
Earthquake
Firecracker Barbarians Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Elite Barbarians Elixir Golem Witch Electro Wizard Sparky
Fireball
Firecracker Barbarians Elite Barbarians Elixir Golem Witch Electro Wizard Sparky
Poison
Firecracker Barbarians Elixir Golem Witch Electro Wizard Sparky
Lightning
Elite Barbarians Witch Electro Wizard Sparky
Rocket
Barbarians Elite Barbarians Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Electro Wizard Barbarians Witch Elite Barbarians Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Elixir Golem Electro Wizard Barbarians

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Elite Barbarians Sparky Mega Knight
Barbarians
Elite Barbarians
Firecracker Sparky Mega Knight
Elixir Golem
Firecracker Witch Sparky
Witch
Elixir Golem Mega Knight
Electro Wizard
Sparky Mega Knight
Sparky
Firecracker Elite Barbarians Elixir Golem Electro Wizard
Mega Knight
Firecracker Elite Barbarians Witch Electro Wizard

Defense Synergies 0 6

Firecracker
Electro Wizard Mega Knight
Barbarians
Elite Barbarians
Mega Knight
Elixir Golem
Witch
Electro Wizard Mega Knight
Electro Wizard
Firecracker Witch Mega Knight
Sparky
Mega Knight
Firecracker Elite Barbarians Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Sparky
Barbarians Elite Barbarians Sparky Firecracker Witch Electro Wizard Mega Knight
Barbarians Witch Sparky Mega Knight Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Witch Sparky Firecracker Electro Wizard Mega Knight
Firecracker Barbarians Elite Barbarians Sparky Mega Knight
Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Witch
Barbarians Electro Wizard Sparky Mega Knight
Barbarians Witch Sparky Elite Barbarians
Elite Barbarians Firecracker Barbarians Electro Wizard Sparky Mega Knight
Barbarians Witch Electro Wizard Firecracker Mega Knight
Firecracker Witch Electro Wizard
Barbarians Sparky Mega Knight Elite Barbarians Witch Electro Wizard
Sparky Mega Knight Firecracker Barbarians Witch Electro Wizard
Barbarians Elite Barbarians Sparky Electro Wizard Mega Knight
Barbarians Elite Barbarians Electro Wizard Sparky Mega Knight
Barbarians Sparky Mega Knight Firecracker Elite Barbarians Witch Electro Wizard
Mega Knight Firecracker Barbarians Elite Barbarians Witch Electro Wizard
Witch Firecracker Barbarians Electro Wizard Mega Knight
Barbarians Sparky Elite Barbarians Electro Wizard
Mega Knight Firecracker Barbarians Elite Barbarians Witch Electro Wizard Sparky
Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Elite Barbarians Witch Electro Wizard Sparky
Electro Wizard Firecracker Elite Barbarians Mega Knight
Barbarians Mega Knight Elite Barbarians Witch Electro Wizard Sparky
Mega Knight Barbarians Elite Barbarians Electro Wizard Sparky
Barbarians Elite Barbarians Witch Sparky Mega Knight
Firecracker Witch Electro Wizard
Sparky Barbarians Elite Barbarians Witch Electro Wizard
Mega Knight Barbarians Elite Barbarians Sparky
Electro Wizard Mega Knight Firecracker Barbarians Elite Barbarians Witch Sparky
Witch Barbarians Sparky
Mega Knight Barbarians Elite Barbarians Witch Sparky
Mega Knight Barbarians Elite Barbarians Electro Wizard
Barbarians Elite Barbarians Mega Knight Witch Sparky
Firecracker Barbarians Witch Sparky Mega Knight
Barbarians Elite Barbarians Witch Electro Wizard Sparky Firecracker
Mega Knight Firecracker Barbarians Elite Barbarians Witch Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Sparky
Firecracker Electro Wizard
Sparky
Firecracker Barbarians Sparky
Firecracker Sparky Mega Knight
Firecracker Witch
Firecracker Witch Sparky
Firecracker
Firecracker
Elite Barbarians Electro Wizard Sparky
Firecracker Electro Wizard Sparky
Firecracker
Firecracker Elite Barbarians Sparky
Firecracker
Firecracker Elite Barbarians Sparky
Firecracker Witch Sparky
Firecracker Sparky Mega Knight
Sparky
Sparky
Firecracker Electro Wizard Sparky Mega Knight
Firecracker Witch Mega Knight
Sparky Mega Knight
Sparky
Barbarians
Firecracker Witch Sparky Mega Knight
Witch
Firecracker Witch Electro Wizard Sparky
Witch Sparky Mega Knight
Firecracker Sparky
Elite Barbarians Firecracker Witch Electro Wizard Sparky
Electro Wizard Firecracker Witch
Elite Barbarians Sparky
Sparky Mega Knight
Firecracker Electro Wizard Sparky
Sparky Mega Knight
Firecracker Sparky
Electro Wizard Barbarians Witch
Firecracker Witch Electro Wizard
Firecracker Electro Wizard Sparky Mega Knight
Firecracker
Sparky
Firecracker Elite Barbarians Sparky Mega Knight
Firecracker Elite Barbarians Witch Electro Wizard Sparky
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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