My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard Princess Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Wizard Princess Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider
Giant Snowball
Barbarians Furnace Princess Ram Rider
Zap
Firecracker Furnace Princess Ram Rider
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Furnace Wizard Princess
The Log
Firecracker Barbarians Elite Barbarians Furnace Princess Ram Rider
Earthquake
Firecracker Barbarians Furnace
Arrows
Firecracker Furnace Princess
Royal Delivery
Firecracker Barbarians Elite Barbarians Wizard Princess Mother Witch Ram Rider
Fireball
Firecracker Barbarians Elite Barbarians Furnace Wizard Princess Mother Witch Ram Rider
Poison
Firecracker Barbarians Furnace Wizard Princess Mother Witch
Lightning
Elite Barbarians Furnace Wizard Mother Witch Ram Rider
Rocket
Barbarians Elite Barbarians Furnace Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Furnace Mother Witch Barbarians Wizard Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Princess Furnace Mother Witch

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Princess Ram Rider
Barbarians
Elite Barbarians
Firecracker Furnace Wizard
Furnace
Elite Barbarians Princess Ram Rider
Wizard
Elite Barbarians Ram Rider
Princess
Firecracker Furnace Mother Witch
Mother Witch
Princess Ram Rider
Ram Rider
Firecracker Furnace Wizard Mother Witch

Defense Synergies 1 4

Firecracker
Princess
Barbarians
Furnace
Elite Barbarians
Mother Witch Wizard
Furnace
Barbarians
Wizard
Elite Barbarians
Princess
Firecracker Mother Witch
Mother Witch
Elite Barbarians Princess
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Ram Rider
Barbarians Elite Barbarians Firecracker Furnace Ram Rider
Barbarians Furnace Ram Rider Elite Barbarians
Barbarians Elite Barbarians Firecracker Furnace Ram Rider
Firecracker Barbarians Elite Barbarians Princess
Firecracker Furnace Mother Witch
Furnace Ram Rider Firecracker Wizard Princess
Barbarians Ram Rider
Barbarians Elite Barbarians Furnace Princess
Elite Barbarians Firecracker Barbarians
Barbarians Mother Witch Firecracker Furnace Wizard Princess Ram Rider
Firecracker Furnace Wizard Princess Ram Rider
Barbarians Furnace Elite Barbarians Wizard Ram Rider
Wizard Firecracker Barbarians Furnace Princess
Barbarians Elite Barbarians Furnace Ram Rider
Barbarians Elite Barbarians Furnace Ram Rider
Barbarians Wizard Firecracker Elite Barbarians Furnace
Firecracker Barbarians Elite Barbarians Furnace Wizard Ram Rider
Furnace Wizard Firecracker Barbarians Princess Mother Witch Ram Rider
Barbarians Elite Barbarians Ram Rider
Wizard Firecracker Barbarians Elite Barbarians Furnace Mother Witch
Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Furnace
Firecracker Elite Barbarians Wizard
Barbarians Elite Barbarians Furnace Ram Rider
Barbarians Elite Barbarians Ram Rider
Barbarians Elite Barbarians Ram Rider
Firecracker Furnace Wizard Mother Witch Princess Ram Rider
Barbarians Elite Barbarians Furnace Ram Rider
Barbarians Elite Barbarians
Firecracker Barbarians Elite Barbarians
Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians Wizard Ram Rider
Wizard Firecracker Barbarians Furnace Princess
Barbarians Elite Barbarians Firecracker Furnace
Firecracker Barbarians Elite Barbarians Wizard Princess Mother Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker
Firecracker Princess Ram Rider
Firecracker Barbarians
Wizard Firecracker Furnace
Firecracker Wizard Mother Witch Furnace Princess Ram Rider
Firecracker Furnace Wizard Princess
Firecracker Wizard Princess Ram Rider
Firecracker Wizard Ram Rider
Elite Barbarians
Firecracker Wizard Princess Ram Rider
Firecracker Wizard Princess
Firecracker Elite Barbarians Princess
Firecracker Princess
Princess Firecracker Elite Barbarians Furnace
Firecracker Furnace Wizard Princess
Firecracker Furnace Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard Princess Mother Witch
Wizard Princess
Barbarians
Firecracker Mother Witch Furnace Wizard Princess
Firecracker Wizard Princess Ram Rider
Wizard Princess Ram Rider
Firecracker
Elite Barbarians Firecracker Furnace Wizard Princess Mother Witch
Firecracker Wizard
Elite Barbarians
Wizard
Firecracker Princess
Firecracker Wizard Princess
Barbarians Princess
Firecracker Wizard Princess Ram Rider
Firecracker Wizard Princess
Firecracker Wizard Princess
Firecracker Elite Barbarians
Firecracker Elite Barbarians Princess
Firecracker Princess
Firecracker Princess
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: