My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Mini P.E.K.K.A Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Witch Lumberjack
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Witch Lumberjack
The Log
Firecracker Barbarians Elite Barbarians Mini P.E.K.K.A Witch Lumberjack
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Elite Barbarians Mini P.E.K.K.A Witch Lumberjack
Fireball
Firecracker Barbarians Elite Barbarians Witch Lumberjack
Poison
Firecracker Barbarians Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Witch Lumberjack
Rocket
Barbarians Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Mini P.E.K.K.A Lumberjack Barbarians Witch Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Mini P.E.K.K.A Lumberjack

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Mini P.E.K.K.A Lumberjack
Barbarians
Elite Barbarians
Rage Firecracker Lumberjack
Mini P.E.K.K.A
Firecracker Rage Electro Giant Lumberjack
Rage
Elite Barbarians Witch Mini P.E.K.K.A
Witch
Rage Lumberjack
Electro Giant
Mini P.E.K.K.A Lumberjack
Lumberjack
Firecracker Elite Barbarians Mini P.E.K.K.A Witch Electro Giant

Defense Synergies 0 6

Firecracker
Mini P.E.K.K.A Lumberjack
Barbarians
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Firecracker Elite Barbarians Witch Electro Giant
Rage
Witch
Mini P.E.K.K.A Lumberjack
Electro Giant
Mini P.E.K.K.A
Lumberjack
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Barbarians Elite Barbarians Mini P.E.K.K.A Lumberjack Firecracker Witch
Barbarians Mini P.E.K.K.A Witch Lumberjack Elite Barbarians
Barbarians Elite Barbarians Mini P.E.K.K.A Witch Lumberjack Firecracker
Firecracker Barbarians Elite Barbarians Mini P.E.K.K.A Lumberjack
Firecracker Lumberjack
Firecracker Witch
Barbarians Electro Giant
Barbarians Mini P.E.K.K.A Witch Elite Barbarians Lumberjack
Elite Barbarians Firecracker Barbarians Mini P.E.K.K.A Lumberjack
Barbarians Witch Firecracker Electro Giant Lumberjack
Firecracker Witch
Barbarians Mini P.E.K.K.A Lumberjack Elite Barbarians Witch
Firecracker Barbarians Mini P.E.K.K.A Witch Lumberjack
Barbarians Elite Barbarians Mini P.E.K.K.A Lumberjack
Barbarians Elite Barbarians Mini P.E.K.K.A Electro Giant Lumberjack
Barbarians Firecracker Elite Barbarians Mini P.E.K.K.A Witch Lumberjack
Firecracker Barbarians Elite Barbarians Witch Lumberjack
Witch Firecracker Barbarians Lumberjack
Barbarians Mini P.E.K.K.A Elite Barbarians Lumberjack
Firecracker Barbarians Elite Barbarians Mini P.E.K.K.A Witch Electro Giant Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Lumberjack Elite Barbarians Witch Electro Giant
Firecracker Elite Barbarians Mini P.E.K.K.A Lumberjack
Barbarians Lumberjack Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Lumberjack Barbarians Elite Barbarians
Barbarians Elite Barbarians Mini P.E.K.K.A Witch Lumberjack
Firecracker Electro Giant Witch
Mini P.E.K.K.A Barbarians Elite Barbarians Witch Lumberjack
Mini P.E.K.K.A Barbarians Elite Barbarians Lumberjack
Firecracker Barbarians Elite Barbarians Mini P.E.K.K.A Witch
Witch Barbarians
Barbarians Elite Barbarians Mini P.E.K.K.A Witch Lumberjack
Barbarians Elite Barbarians Electro Giant
Barbarians Elite Barbarians Mini P.E.K.K.A Witch Lumberjack
Firecracker Barbarians Witch Electro Giant
Barbarians Elite Barbarians Witch Electro Giant Firecracker Mini P.E.K.K.A Lumberjack
Firecracker Barbarians Elite Barbarians Mini P.E.K.K.A Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker Barbarians
Firecracker
Firecracker Electro Giant Witch
Firecracker Witch
Firecracker
Firecracker
Elite Barbarians Mini P.E.K.K.A Lumberjack
Firecracker
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker Witch
Firecracker
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A
Firecracker Witch Electro Giant
Barbarians
Firecracker Electro Giant Witch
Witch
Firecracker Witch
Witch
Firecracker
Elite Barbarians Firecracker Witch Electro Giant
Firecracker Witch Electro Giant
Elite Barbarians Mini P.E.K.K.A
Firecracker
Firecracker
Barbarians Witch
Firecracker Witch
Firecracker Mini P.E.K.K.A Lumberjack
Firecracker
Electro Giant
Firecracker Elite Barbarians
Electro Giant Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch Electro Giant
Firecracker

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