My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon P.E.K.K.A Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Inferno Dragon
Giant Snowball
Goblin Barrel Balloon Inferno Dragon
Zap
Firecracker Goblin Barrel Balloon Inferno Dragon
Barbarian Barrel
Firecracker Goblin Barrel
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Balloon P.E.K.K.A Inferno Dragon
Fireball
Firecracker Goblin Barrel Balloon Inferno Dragon
Poison
Firecracker Balloon
Lightning
Balloon Inferno Dragon Goblinstein
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Inferno Dragon Balloon Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Goblin Barrel Inferno Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Balloon P.E.K.K.A Inferno Dragon Mega Knight
Goblin Barrel
Firecracker Balloon P.E.K.K.A Mega Knight
Balloon
Firecracker Goblin Barrel The Log Mega Knight
P.E.K.K.A
Firecracker Goblin Barrel The Log
The Log
Balloon P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Goblin Barrel Balloon The Log
Goblinstein

Defense Synergies 2 5

Firecracker
The Log P.E.K.K.A Mega Knight
Goblin Barrel
Balloon
P.E.K.K.A
The Log Firecracker
The Log
Firecracker P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon
The Log Mega Knight
Mega Knight
Firecracker The Log Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Inferno Dragon Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Inferno Dragon Firecracker Mega Knight
Firecracker P.E.K.K.A The Log Mega Knight
The Log Firecracker Mega Knight
Inferno Dragon Firecracker
P.E.K.K.A The Log Mega Knight
P.E.K.K.A Inferno Dragon
Firecracker Mega Knight
Firecracker The Log Mega Knight
Inferno Dragon Firecracker
P.E.K.K.A Mega Knight The Log
Mega Knight Firecracker P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Firecracker P.E.K.K.A
Mega Knight Firecracker The Log
The Log Firecracker Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Firecracker P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A
Firecracker The Log Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Inferno Dragon Mega Knight
Firecracker
P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Dragon
P.E.K.K.A Mega Knight Firecracker The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight
Firecracker Mega Knight
Firecracker P.E.K.K.A The Log Inferno Dragon
Mega Knight Firecracker P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker
Firecracker
The Log Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker The Log
Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker P.E.K.K.A Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
P.E.K.K.A Inferno Dragon
Firecracker Mega Knight

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