My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince P.E.K.K.A Bandit Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Prince Bandit Skeleton King
Giant Snowball
Goblin Barrel Clone Skeleton King
Zap
Firecracker Goblin Barrel Clone Prince Bandit Skeleton King
Barbarian Barrel
Firecracker Goblin Barrel Clone Bandit Skeleton King
The Log
Firecracker Goblin Barrel Clone Prince Bandit Skeleton King
Earthquake
Firecracker Goblin Barrel Clone Skeleton King
Arrows
Firecracker Goblin Barrel Clone Skeleton King
Royal Delivery
Firecracker Goblin Barrel Clone Prince P.E.K.K.A Bandit Skeleton King
Fireball
Firecracker Goblin Barrel Clone Bandit Skeleton King
Poison
Firecracker Clone Skeleton King
Lightning
Prince Bandit Skeleton King
Rocket
Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Clone Bandit Skeleton King Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Clone

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Prince P.E.K.K.A Bandit
Goblin Barrel
Prince Firecracker Clone P.E.K.K.A Bandit Skeleton King
Clone
Goblin Barrel
Prince
Goblin Barrel Firecracker The Log
P.E.K.K.A
Firecracker Goblin Barrel The Log
The Log
Prince P.E.K.K.A Bandit
Bandit
Firecracker Goblin Barrel The Log
Skeleton King
Goblin Barrel

Defense Synergies 3 4

Firecracker
The Log Prince P.E.K.K.A Bandit
Goblin Barrel
Clone
Prince
The Log Firecracker
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Prince P.E.K.K.A Bandit
Bandit
Firecracker The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Firecracker Prince The Log Bandit
Prince P.E.K.K.A Bandit
Prince P.E.K.K.A Firecracker Bandit Skeleton King
Firecracker Prince P.E.K.K.A The Log
The Log Firecracker Bandit
Firecracker
P.E.K.K.A The Log Bandit
P.E.K.K.A Prince Skeleton King
Firecracker Prince Bandit
Firecracker The Log Bandit Skeleton King
Firecracker
Prince P.E.K.K.A The Log Bandit
Firecracker Prince P.E.K.K.A The Log Skeleton King
P.E.K.K.A Prince Bandit Skeleton King
Prince P.E.K.K.A The Log Bandit
Firecracker Prince P.E.K.K.A
Firecracker Prince The Log Bandit
The Log Firecracker Bandit
P.E.K.K.A Prince
Firecracker Prince P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A Bandit
Bandit Firecracker Prince The Log
P.E.K.K.A Bandit Prince The Log
Prince P.E.K.K.A The Log Bandit
P.E.K.K.A Prince Bandit
Firecracker
Prince P.E.K.K.A Bandit
P.E.K.K.A Prince
P.E.K.K.A Firecracker Prince The Log Bandit
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Prince The Log
Prince P.E.K.K.A Bandit Skeleton King
Firecracker
Firecracker Prince P.E.K.K.A The Log Skeleton King
Firecracker P.E.K.K.A The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Firecracker Prince The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Prince
Firecracker Prince The Log Bandit
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker Prince The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Firecracker Prince The Log Bandit
Firecracker The Log
Prince The Log
Prince The Log
The Log
Firecracker The Log
Firecracker The Log Bandit
Prince The Log Bandit
Firecracker The Log Bandit
Firecracker
Firecracker
The Log Bandit
Firecracker
P.E.K.K.A Prince
Firecracker The Log
Prince Bandit
Firecracker
The Log
Firecracker Prince
The Log Firecracker Skeleton King
Firecracker Prince P.E.K.K.A
Firecracker The Log Skeleton King
Firecracker
Firecracker Prince The Log Bandit

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