My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Balloon Electro Dragon Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Balloon
Giant Snowball
Goblin Barrel Clone Witch Balloon Electro Dragon
Zap
Firecracker Goblin Barrel Clone Witch Balloon
Barbarian Barrel
Firecracker Goblin Barrel Clone Witch
The Log
Firecracker Goblin Barrel Clone Witch
Earthquake
Firecracker Goblin Barrel Clone Witch
Arrows
Firecracker Goblin Barrel Clone Witch
Royal Delivery
Firecracker Goblin Barrel Clone Witch Balloon Electro Dragon
Fireball
Firecracker Goblin Barrel Clone Witch Balloon Electro Dragon
Poison
Firecracker Clone Witch Balloon Electro Dragon
Lightning
Witch Balloon Electro Dragon
Rocket
Witch Balloon Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Clone Witch Balloon Electro Dragon Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Clone Witch

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Balloon Mega Knight
Goblin Barrel
Firecracker Clone Balloon Mega Knight
Clone
Balloon Goblin Barrel Witch
Witch
Clone Mega Knight
Balloon
Clone Firecracker Goblin Barrel Electro Dragon Mega Knight
Electro Dragon
Balloon Mega Knight
Electro Giant
Mega Knight
Firecracker Goblin Barrel Witch Balloon Electro Dragon

Defense Synergies 0 4

Firecracker
Electro Dragon Mega Knight
Goblin Barrel
Clone
Witch
Electro Dragon Mega Knight
Balloon
Electro Dragon
Firecracker Witch
Electro Giant
Mega Knight
Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Firecracker Witch Electro Dragon Mega Knight
Witch Mega Knight Electro Dragon
Witch Firecracker Electro Dragon Mega Knight
Firecracker Mega Knight
Firecracker Electro Dragon Mega Knight
Firecracker Witch Electro Dragon
Electro Dragon Electro Giant Mega Knight
Witch
Firecracker Mega Knight
Witch Firecracker Electro Dragon Electro Giant Mega Knight
Firecracker Witch Electro Dragon
Mega Knight Witch Electro Dragon
Mega Knight Firecracker Witch Electro Dragon
Mega Knight
Electro Giant Mega Knight
Mega Knight Firecracker Witch Electro Dragon
Mega Knight Firecracker Witch Electro Dragon
Witch Firecracker Electro Dragon Mega Knight
Mega Knight Firecracker Witch Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Giant
Firecracker Electro Dragon Mega Knight
Mega Knight Witch Electro Dragon
Mega Knight
Witch Mega Knight
Firecracker Electro Giant Witch Electro Dragon
Witch
Mega Knight
Electro Dragon Mega Knight Firecracker Witch
Witch
Mega Knight Witch Electro Dragon
Mega Knight Electro Giant
Mega Knight Witch
Firecracker Witch Electro Dragon Electro Giant Mega Knight
Witch Electro Dragon Electro Giant Firecracker
Mega Knight Firecracker Witch Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker
Firecracker Mega Knight
Firecracker Electro Giant Witch Electro Dragon
Firecracker Witch
Firecracker Electro Dragon
Firecracker Electro Dragon
Electro Dragon
Firecracker Electro Dragon
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Witch Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon Mega Knight
Firecracker Witch Electro Dragon Electro Giant Mega Knight
Mega Knight
Electro Dragon
Firecracker Electro Giant Witch Electro Dragon Mega Knight
Witch
Firecracker Witch Electro Dragon
Witch Electro Dragon Mega Knight
Firecracker
Firecracker Witch Electro Dragon Electro Giant
Electro Dragon Firecracker Witch Electro Giant
Electro Dragon Mega Knight
Firecracker Electro Dragon
Mega Knight
Firecracker
Witch Electro Dragon
Firecracker Witch Electro Dragon
Firecracker Electro Dragon Mega Knight
Firecracker Electro Dragon
Electro Giant
Firecracker Electro Dragon Mega Knight
Electro Dragon Electro Giant Firecracker Witch
Firecracker Witch Electro Dragon
Electro Dragon Firecracker Witch Electro Giant Mega Knight
Firecracker Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: