My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Electro Wizard Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon Ram Rider
Zap
Firecracker Goblin Barrel Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Executioner Electro Wizard
The Log
Firecracker Goblin Barrel Skeleton Army Ram Rider
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Executioner Electro Wizard Inferno Dragon Ram Rider
Fireball
Firecracker Goblin Barrel Skeleton Army Executioner Electro Wizard Inferno Dragon Ram Rider
Poison
Firecracker Skeleton Army Executioner Electro Wizard
Lightning
Executioner Electro Wizard Inferno Dragon Ram Rider
Rocket
Executioner Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Skeleton Army Electro Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Inferno Dragon Ram Rider Mega Knight
Goblin Barrel
Firecracker Skeleton Army Ram Rider Mega Knight
Skeleton Army
Goblin Barrel
Executioner
Mega Knight
Electro Wizard
Ram Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker
Ram Rider
Firecracker Goblin Barrel Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Firecracker Goblin Barrel Executioner Electro Wizard Ram Rider

Defense Synergies 0 11

Firecracker
Skeleton Army Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Firecracker Executioner Electro Wizard Inferno Dragon
Executioner
Skeleton Army Mega Knight
Electro Wizard
Firecracker Skeleton Army Inferno Dragon Ram Rider Mega Knight
Inferno Dragon
Skeleton Army Electro Wizard Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Firecracker Executioner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard Ram Rider
Skeleton Army Inferno Dragon Firecracker Executioner Electro Wizard Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Executioner Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Firecracker Electro Wizard Ram Rider Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Executioner Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Ram Rider Firecracker Executioner
Electro Wizard Ram Rider Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Firecracker Electro Wizard Mega Knight
Skeleton Army Executioner Electro Wizard Firecracker Ram Rider Mega Knight
Executioner Inferno Dragon Firecracker Electro Wizard Ram Rider
Skeleton Army Mega Knight Electro Wizard Ram Rider
Skeleton Army Executioner Mega Knight Firecracker Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard Ram Rider Mega Knight
Skeleton Army Electro Wizard Inferno Dragon Ram Rider Mega Knight
Mega Knight Firecracker Skeleton Army Executioner Electro Wizard
Mega Knight Firecracker Skeleton Army Executioner Electro Wizard Ram Rider
Executioner Firecracker Electro Wizard Inferno Dragon Ram Rider Mega Knight
Electro Wizard Inferno Dragon Ram Rider
Skeleton Army Mega Knight Firecracker Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard
Electro Wizard Firecracker Executioner Inferno Dragon Mega Knight
Skeleton Army Mega Knight Electro Wizard Ram Rider
Skeleton Army Mega Knight Electro Wizard Ram Rider
Skeleton Army Executioner Inferno Dragon Ram Rider Mega Knight
Firecracker Executioner Electro Wizard Ram Rider
Skeleton Army Electro Wizard Ram Rider
Mega Knight Skeleton Army Inferno Dragon
Electro Wizard Mega Knight Firecracker Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Executioner Ram Rider
Firecracker Skeleton Army Executioner Mega Knight
Skeleton Army Electro Wizard Firecracker Executioner Inferno Dragon
Executioner Mega Knight Firecracker Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner Electro Wizard Ram Rider
Firecracker
Executioner Firecracker Mega Knight
Firecracker Executioner Ram Rider
Firecracker Executioner
Firecracker Executioner Ram Rider
Firecracker Ram Rider
Electro Wizard
Firecracker Electro Wizard Ram Rider
Firecracker Executioner
Firecracker Executioner
Firecracker
Firecracker
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Executioner Electro Wizard Mega Knight
Firecracker Mega Knight
Mega Knight
Firecracker Executioner Mega Knight
Inferno Dragon
Firecracker Executioner Electro Wizard Ram Rider
Ram Rider Mega Knight
Firecracker
Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Skeleton Army
Firecracker Executioner Electro Wizard Ram Rider
Firecracker Executioner Electro Wizard Mega Knight
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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