My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Sparky Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Sparky
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army Sparky
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Electro Wizard Sparky
The Log
Firecracker Goblin Barrel Skeleton Army Sparky
Earthquake
Firecracker Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Electro Wizard Sparky
Fireball
Firecracker Goblin Barrel Skeleton Army Electro Wizard Sparky
Poison
Firecracker Skeleton Army Electro Wizard Sparky
Lightning
Electro Wizard Sparky Goblinstein
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Goblin Barrel Skeleton Army Electro Wizard Goblinstein Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Goblin Barrel Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Sparky Mega Knight
Goblin Barrel
Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army
Goblin Barrel Sparky
The Log
Sparky Mega Knight
Electro Wizard
Sparky Mega Knight
Sparky
Firecracker Goblin Barrel Skeleton Army The Log Electro Wizard
Mega Knight
Firecracker Goblin Barrel The Log Electro Wizard
Goblinstein

Defense Synergies 1 10

Firecracker
The Log Skeleton Army Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Firecracker The Log Electro Wizard Sparky
The Log
Firecracker Skeleton Army Electro Wizard Sparky Mega Knight
Electro Wizard
Firecracker Skeleton Army The Log Mega Knight
Sparky
Skeleton Army The Log
Mega Knight
Firecracker The Log Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard Sparky
Skeleton Army Sparky Firecracker The Log Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Electro Wizard
Skeleton Army Sparky Firecracker Electro Wizard Mega Knight
Firecracker Skeleton Army The Log Sparky Mega Knight
Skeleton Army The Log Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker
The Log Electro Wizard Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Firecracker Electro Wizard Sparky Mega Knight
Skeleton Army Electro Wizard Firecracker The Log Mega Knight
Firecracker Electro Wizard
Skeleton Army Sparky Mega Knight The Log Electro Wizard
Skeleton Army Sparky Mega Knight Firecracker The Log Electro Wizard
Skeleton Army Sparky Electro Wizard Mega Knight
Skeleton Army The Log Electro Wizard Sparky Mega Knight
Sparky Mega Knight Firecracker Skeleton Army Electro Wizard
Mega Knight Firecracker Skeleton Army The Log Electro Wizard
The Log Firecracker Electro Wizard Mega Knight
Sparky Electro Wizard
Skeleton Army Mega Knight Firecracker The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard Sparky
Electro Wizard Firecracker The Log Mega Knight
Skeleton Army Mega Knight The Log Electro Wizard Sparky
Skeleton Army Mega Knight The Log Electro Wizard Sparky
Skeleton Army Sparky Mega Knight
Firecracker Electro Wizard
Skeleton Army Sparky Electro Wizard
Mega Knight Skeleton Army Sparky
Electro Wizard Mega Knight Firecracker Skeleton Army The Log Sparky
Skeleton Army Sparky
Mega Knight Sparky
Skeleton Army Mega Knight The Log Electro Wizard
Skeleton Army Mega Knight Sparky
Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Firecracker The Log
Mega Knight Firecracker The Log Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker The Log Electro Wizard
The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky Mega Knight
Firecracker
Firecracker The Log Sparky
The Log Firecracker
The Log Firecracker
Electro Wizard Sparky
Firecracker The Log Electro Wizard Sparky
Firecracker
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky Mega Knight
Sparky
Sparky
Firecracker The Log Electro Wizard Sparky Mega Knight
Firecracker The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
The Log
Firecracker The Log Sparky Mega Knight
Firecracker The Log Electro Wizard Sparky
The Log Sparky Mega Knight
Firecracker The Log Sparky
Firecracker Electro Wizard Sparky
Electro Wizard Firecracker
Sparky
The Log Sparky Mega Knight
Firecracker Electro Wizard Sparky
Sparky Mega Knight
Firecracker The Log Sparky
Electro Wizard Skeleton Army
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Sparky Mega Knight
The Log Firecracker
Sparky
Firecracker Sparky Mega Knight
Firecracker The Log Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker The Log Electro Wizard Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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