My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Ram Rider
Giant Snowball
Goblin Curse Witch Ram Rider
Zap
Firecracker Goblin Curse Witch Ram Rider
Barbarian Barrel
Firecracker Goblin Curse Witch
The Log
Firecracker Goblin Curse Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Goblin Curse Witch
Royal Delivery
Firecracker Battle Healer Witch Ram Rider
Fireball
Firecracker Battle Healer Witch Ram Rider
Poison
Firecracker Battle Healer Goblin Curse Witch
Lightning
Battle Healer Witch Ram Rider Monk
Rocket
Battle Healer Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Firecracker Void Battle Healer Witch Ram Rider Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblin Curse Firecracker Void

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Healer Mirror Ram Rider Monk
Battle Healer
Firecracker Mirror Witch Ram Rider
Mirror
Firecracker Battle Healer Ram Rider
Goblin Curse
Void
Witch
Battle Healer Ram Rider
Ram Rider
Firecracker Battle Healer Mirror Witch
Monk
Firecracker

Defense Synergies 1 3

Firecracker
Battle Healer Mirror
Battle Healer
Mirror Firecracker Witch
Mirror
Battle Healer Firecracker
Goblin Curse
Void
Witch
Battle Healer
Ram Rider
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Ram Rider
Firecracker Battle Healer Goblin Curse Witch Ram Rider Monk
Witch Ram Rider Goblin Curse Void
Witch Firecracker Goblin Curse Ram Rider Monk
Firecracker Battle Healer Monk
Firecracker
Ram Rider Firecracker Goblin Curse Void Witch
Battle Healer Void Ram Rider Monk
Witch Goblin Curse
Firecracker Battle Healer
Goblin Curse Witch Firecracker Ram Rider
Firecracker Goblin Curse Witch Ram Rider
Battle Healer Goblin Curse Witch Ram Rider
Firecracker Goblin Curse Witch
Goblin Curse Ram Rider
Monk Goblin Curse Ram Rider
Firecracker Witch
Firecracker Battle Healer Witch Ram Rider
Witch Firecracker Battle Healer Goblin Curse Ram Rider
Goblin Curse Ram Rider
Firecracker Battle Healer Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Void Witch
Void Firecracker Battle Healer Monk
Battle Healer Witch Ram Rider
Battle Healer Ram Rider Monk
Battle Healer Goblin Curse Witch Ram Rider
Firecracker Goblin Curse Witch Ram Rider Monk
Battle Healer Void Witch Ram Rider
Battle Healer Goblin Curse
Void Firecracker Witch Monk
Witch Goblin Curse
Witch
Monk Void
Goblin Curse Witch Ram Rider
Firecracker Goblin Curse Witch
Witch Firecracker Battle Healer Monk
Firecracker Battle Healer Goblin Curse Witch
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Monk
Firecracker Void Monk Goblin Curse Ram Rider
Void
Firecracker Void
Firecracker Goblin Curse
Firecracker Goblin Curse Witch Ram Rider Monk
Firecracker Witch
Firecracker Goblin Curse Ram Rider
Void Monk Firecracker Ram Rider
Void
Firecracker Void Monk Ram Rider
Void Monk Firecracker Goblin Curse
Firecracker Void
Firecracker Void Monk
Firecracker
Firecracker Witch
Firecracker
Monk
Void Firecracker Monk
Firecracker Goblin Curse Void Witch Monk
Void Monk
Void
Void Monk
Void Monk
Firecracker Goblin Curse Witch
Witch
Firecracker Void Witch Ram Rider Monk
Void Witch Ram Rider Monk
Void Firecracker Goblin Curse
Firecracker Goblin Curse Void Witch
Firecracker Void Witch
Void
Void
Void Firecracker Monk
Firecracker Goblin Curse Monk
Void Witch
Firecracker Goblin Curse Witch Ram Rider Monk
Void Firecracker
Firecracker
Void Monk
Firecracker
Firecracker Witch
Firecracker Void Witch
Void Firecracker Witch Monk
Firecracker Void Monk
Void

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