My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Electro Wizard Lumberjack Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Lumberjack
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Bomb Tower Goblin Barrel Executioner Electro Wizard Lumberjack
The Log
Firecracker Goblin Barrel Lumberjack
Earthquake
Firecracker Bomb Tower Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Executioner Electro Wizard Lumberjack
Fireball
Firecracker Bomb Tower Goblin Barrel Executioner Electro Wizard Lumberjack
Poison
Firecracker Bomb Tower Executioner Electro Wizard
Lightning
Bomb Tower Executioner Electro Wizard Lumberjack Monk
Rocket
Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Bomb Tower Electro Wizard Lumberjack Executioner Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Bomb Tower Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Lumberjack Mega Knight Monk
Bomb Tower
Goblin Barrel
Firecracker Lumberjack Mega Knight
Executioner
Mega Knight
Electro Wizard
Lumberjack Mega Knight
Lumberjack
Firecracker Goblin Barrel Electro Wizard Mega Knight
Mega Knight
Firecracker Goblin Barrel Executioner Electro Wizard Lumberjack
Monk
Firecracker

Defense Synergies 0 9

Firecracker
Bomb Tower Electro Wizard Lumberjack Mega Knight
Bomb Tower
Firecracker Electro Wizard
Goblin Barrel
Executioner
Lumberjack Mega Knight
Electro Wizard
Firecracker Bomb Tower Lumberjack Mega Knight
Lumberjack
Firecracker Executioner Electro Wizard
Mega Knight
Firecracker Executioner Electro Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard
Bomb Tower Lumberjack Firecracker Executioner Electro Wizard Mega Knight Monk
Bomb Tower Lumberjack Mega Knight Executioner Electro Wizard
Bomb Tower Lumberjack Firecracker Electro Wizard Mega Knight Monk
Firecracker Bomb Tower Lumberjack Mega Knight Monk
Firecracker Bomb Tower Executioner Electro Wizard Lumberjack Mega Knight
Electro Wizard Firecracker Bomb Tower Executioner
Bomb Tower Electro Wizard Mega Knight Monk
Bomb Tower Lumberjack
Firecracker Electro Wizard Lumberjack Mega Knight
Executioner Electro Wizard Firecracker Bomb Tower Lumberjack Mega Knight
Executioner Firecracker Electro Wizard
Bomb Tower Lumberjack Mega Knight Electro Wizard
Bomb Tower Executioner Mega Knight Firecracker Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack Mega Knight
Bomb Tower Monk Electro Wizard Lumberjack Mega Knight
Bomb Tower Mega Knight Firecracker Executioner Electro Wizard Lumberjack
Bomb Tower Mega Knight Firecracker Executioner Electro Wizard Lumberjack
Bomb Tower Executioner Firecracker Electro Wizard Lumberjack Mega Knight
Bomb Tower Electro Wizard Lumberjack
Mega Knight Firecracker Bomb Tower Executioner Electro Wizard Lumberjack
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Electro Wizard
Electro Wizard Firecracker Bomb Tower Executioner Lumberjack Mega Knight Monk
Lumberjack Mega Knight Bomb Tower Electro Wizard
Lumberjack Mega Knight Electro Wizard Monk
Executioner Lumberjack Mega Knight
Firecracker Executioner Bomb Tower Electro Wizard Monk
Bomb Tower Electro Wizard Lumberjack
Mega Knight Bomb Tower Lumberjack
Electro Wizard Mega Knight Firecracker Bomb Tower Monk
Mega Knight Bomb Tower Lumberjack
Mega Knight Monk Electro Wizard
Mega Knight Bomb Tower Executioner Lumberjack
Firecracker Bomb Tower Executioner Mega Knight
Electro Wizard Firecracker Bomb Tower Executioner Lumberjack Monk
Executioner Mega Knight Firecracker Bomb Tower Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk Executioner Electro Wizard
Firecracker
Executioner Firecracker Mega Knight
Firecracker Executioner Monk
Firecracker Executioner
Firecracker Executioner
Monk Firecracker
Electro Wizard Lumberjack
Firecracker Monk Electro Wizard
Monk Firecracker Executioner
Firecracker Executioner
Firecracker Monk
Firecracker
Firecracker Executioner
Firecracker Executioner Mega Knight
Monk
Firecracker Executioner Electro Wizard Mega Knight Monk
Firecracker Mega Knight Monk
Mega Knight Monk
Monk
Monk
Firecracker Executioner Mega Knight
Firecracker Executioner Electro Wizard Monk
Mega Knight Monk
Firecracker
Firecracker Executioner Electro Wizard
Electro Wizard Firecracker
Mega Knight
Firecracker Electro Wizard Monk
Mega Knight
Firecracker Monk
Electro Wizard
Firecracker Executioner Electro Wizard Monk
Firecracker Executioner Electro Wizard Lumberjack Mega Knight
Firecracker Executioner
Monk
Firecracker Executioner Mega Knight
Firecracker Electro Wizard
Firecracker Executioner Electro Wizard
Firecracker Executioner Electro Wizard Mega Knight Monk
Firecracker Mega Knight Monk

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