My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Baby Dragon Ram Rider
Zap
Firecracker Ram Rider
Barbarian Barrel
Firecracker Bomb Tower Magic Archer
The Log
Firecracker Ram Rider
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Baby Dragon Magic Archer Ram Rider
Fireball
Firecracker Bomb Tower Baby Dragon Magic Archer Ram Rider
Poison
Firecracker Bomb Tower Magic Archer
Lightning
Bomb Tower Baby Dragon Magic Archer Ram Rider
Rocket
Bomb Tower Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Tornado Baby Dragon The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Tornado Bomb Tower Baby Dragon Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Baby Dragon Ram Rider
Bomb Tower
Rage
Tornado
Baby Dragon Magic Archer Firecracker The Log Ram Rider
Baby Dragon
Tornado Firecracker Ram Rider
The Log
Tornado Magic Archer Ram Rider
Magic Archer
Tornado Ram Rider The Log
Ram Rider
Magic Archer Firecracker Tornado Baby Dragon The Log

Defense Synergies 4 12

Firecracker
The Log Bomb Tower Tornado Baby Dragon
Bomb Tower
Tornado The Log Firecracker Baby Dragon Magic Archer
Rage
Tornado
Bomb Tower Magic Archer Firecracker Baby Dragon The Log Ram Rider
Baby Dragon
Firecracker Bomb Tower Tornado The Log
The Log
Firecracker Bomb Tower Tornado Baby Dragon Magic Archer Ram Rider
Magic Archer
Tornado Bomb Tower The Log Ram Rider
Ram Rider
Tornado The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon The Log Magic Archer Ram Rider
Bomb Tower Firecracker The Log Ram Rider
Bomb Tower Tornado Ram Rider
Bomb Tower Firecracker Ram Rider
Firecracker Bomb Tower Tornado The Log
Tornado The Log Firecracker Bomb Tower Baby Dragon Magic Archer
Tornado Ram Rider Firecracker Bomb Tower Baby Dragon Magic Archer
Bomb Tower Baby Dragon The Log Magic Archer Ram Rider
Bomb Tower Tornado
Tornado Firecracker
Firecracker Bomb Tower Tornado Baby Dragon The Log Magic Archer Ram Rider
Firecracker Tornado Baby Dragon Magic Archer Ram Rider
Bomb Tower The Log Ram Rider
Bomb Tower Firecracker Tornado Baby Dragon The Log Magic Archer
Bomb Tower Ram Rider
Bomb Tower Tornado The Log Ram Rider
Bomb Tower Firecracker Tornado
Bomb Tower Firecracker Tornado Baby Dragon The Log Magic Archer Ram Rider
Bomb Tower Tornado Baby Dragon The Log Firecracker Magic Archer Ram Rider
Bomb Tower Tornado Ram Rider
Firecracker Bomb Tower Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Bomb Tower Baby Dragon The Log Magic Archer
Bomb Tower The Log Ram Rider
Tornado The Log Ram Rider
Ram Rider
Firecracker Bomb Tower Tornado Baby Dragon Magic Archer Ram Rider
Bomb Tower Ram Rider
Bomb Tower
Firecracker Bomb Tower Tornado Baby Dragon The Log Magic Archer
Bomb Tower
Tornado The Log
Bomb Tower Ram Rider
Firecracker Bomb Tower Baby Dragon Magic Archer
Firecracker Bomb Tower Tornado Baby Dragon The Log Magic Archer
Firecracker Bomb Tower Baby Dragon The Log Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Baby Dragon The Log
Firecracker Tornado Baby Dragon The Log Magic Archer Ram Rider
Baby Dragon The Log Magic Archer
Firecracker The Log
Firecracker Baby Dragon The Log Magic Archer
Firecracker Tornado Baby Dragon Magic Archer Ram Rider
Firecracker Tornado Baby Dragon The Log Magic Archer
The Log Firecracker Tornado Baby Dragon Magic Archer Ram Rider
The Log Firecracker Tornado Ram Rider
Tornado
Firecracker Tornado The Log Magic Archer Ram Rider
Firecracker Tornado Baby Dragon Magic Archer
Firecracker Baby Dragon The Log Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon The Log Magic Archer
Firecracker Baby Dragon The Log Magic Archer
Magic Archer Firecracker Baby Dragon The Log
Tornado
Firecracker Baby Dragon The Log Magic Archer
Firecracker Tornado Baby Dragon The Log Magic Archer
Baby Dragon The Log Magic Archer
Tornado
Tornado The Log
Baby Dragon The Log
Firecracker Tornado The Log Baby Dragon Magic Archer
Firecracker The Log Tornado Baby Dragon Magic Archer Ram Rider
Tornado Baby Dragon The Log Magic Archer Ram Rider
Firecracker Tornado Baby Dragon The Log Magic Archer
Firecracker Tornado Baby Dragon Magic Archer
Firecracker
The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Magic Archer
Firecracker Tornado Baby Dragon Magic Archer Ram Rider
The Log
Firecracker Baby Dragon Magic Archer
The Log Firecracker Baby Dragon Magic Archer
Tornado
Firecracker
Firecracker Tornado Baby Dragon The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Baby Dragon The Log Magic Archer
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: