My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Bomb Tower Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Baby Dragon Lumberjack
Fireball
Firecracker Bomb Tower Baby Dragon Lumberjack
Poison
Firecracker Bomb Tower
Lightning
Bomb Tower Baby Dragon Lumberjack Goblinstein
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Rocket Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tornado Bomb Tower Baby Dragon Lumberjack Goblinstein Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Tornado Bomb Tower

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Baby Dragon Lumberjack
Bomb Tower
Rocket
Tornado
Tornado
Rocket Baby Dragon Goblinstein Firecracker The Log
Baby Dragon
Tornado Firecracker Lumberjack
The Log
Tornado Lumberjack
Lumberjack
Firecracker Baby Dragon The Log
Goblinstein
Tornado

Defense Synergies 4 12

Firecracker
The Log Bomb Tower Tornado Baby Dragon Lumberjack
Bomb Tower
Tornado The Log Firecracker Baby Dragon
Rocket
Tornado The Log
Tornado
Bomb Tower Rocket Firecracker Baby Dragon The Log Goblinstein
Baby Dragon
Firecracker Bomb Tower Tornado The Log Lumberjack
The Log
Firecracker Bomb Tower Rocket Tornado Baby Dragon Lumberjack
Lumberjack
Firecracker Baby Dragon The Log
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Baby Dragon The Log
Bomb Tower Lumberjack Firecracker The Log
Bomb Tower Rocket Tornado Lumberjack
Bomb Tower Lumberjack Firecracker
Firecracker Bomb Tower Rocket Tornado The Log Lumberjack
Tornado The Log Firecracker Bomb Tower Baby Dragon Lumberjack
Rocket Tornado Firecracker Bomb Tower Baby Dragon
Rocket Bomb Tower Baby Dragon The Log
Bomb Tower Tornado Lumberjack
Tornado Firecracker Lumberjack
Firecracker Bomb Tower Tornado Baby Dragon The Log Lumberjack
Firecracker Tornado Baby Dragon
Bomb Tower Lumberjack Rocket The Log
Bomb Tower Rocket Firecracker Tornado Baby Dragon The Log Lumberjack
Bomb Tower Lumberjack
Bomb Tower Rocket Tornado The Log Lumberjack Goblinstein
Bomb Tower Firecracker Tornado Lumberjack
Bomb Tower Firecracker Tornado Baby Dragon The Log Lumberjack
Bomb Tower Tornado Baby Dragon The Log Firecracker Lumberjack
Bomb Tower Tornado Lumberjack
Firecracker Bomb Tower Baby Dragon The Log Lumberjack
Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Firecracker Bomb Tower Rocket Baby Dragon The Log Lumberjack
Lumberjack Bomb Tower Rocket The Log
Rocket Lumberjack Tornado The Log
Lumberjack
Firecracker Rocket Goblinstein Bomb Tower Tornado Baby Dragon
Rocket Bomb Tower Lumberjack
Bomb Tower Lumberjack
Rocket Goblinstein Firecracker Bomb Tower Tornado Baby Dragon The Log
Bomb Tower Lumberjack
Rocket Tornado The Log
Rocket Bomb Tower Lumberjack
Firecracker Bomb Tower Baby Dragon
Firecracker Bomb Tower Rocket Tornado Baby Dragon The Log Lumberjack Goblinstein
Firecracker Bomb Tower Baby Dragon The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Baby Dragon The Log
Firecracker Tornado Baby Dragon The Log
Rocket Baby Dragon The Log
Firecracker Rocket The Log
Rocket Firecracker Baby Dragon The Log Goblinstein
Firecracker Goblinstein Rocket Tornado Baby Dragon
Firecracker Tornado Baby Dragon The Log
The Log Firecracker Tornado Baby Dragon
The Log Firecracker Tornado
Rocket Tornado Lumberjack
Firecracker Rocket Tornado The Log
Firecracker Rocket Tornado Baby Dragon
Rocket Firecracker Baby Dragon The Log
Firecracker Rocket Baby Dragon
Firecracker Baby Dragon The Log
Rocket Firecracker Baby Dragon The Log
Firecracker Rocket Baby Dragon The Log
Rocket Tornado
Rocket
Rocket Firecracker Baby Dragon The Log
Rocket Firecracker Tornado Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Baby Dragon The Log
Firecracker Tornado The Log Baby Dragon Goblinstein
Firecracker The Log Tornado Baby Dragon
Tornado Baby Dragon The Log
Rocket Firecracker Tornado Baby Dragon The Log
Firecracker Tornado Baby Dragon
Rocket Firecracker Goblinstein
Rocket The Log
Rocket Firecracker
Rocket Firecracker The Log
Rocket Goblinstein
Rocket Firecracker Tornado Baby Dragon
The Log
Firecracker Rocket Baby Dragon Lumberjack
The Log Firecracker Baby Dragon
Rocket Tornado
Firecracker
Firecracker Rocket Tornado Baby Dragon The Log
Firecracker Rocket Tornado
Firecracker Rocket Tornado Baby Dragon The Log
Firecracker Rocket

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