My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter X-Bow Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Skeleton King
Zap
Firecracker X-Bow Skeleton King
Barbarian Barrel
Firecracker Bomb Tower Hunter X-Bow Skeleton King
The Log
Firecracker Hunter X-Bow Skeleton King
Earthquake
Firecracker Bomb Tower X-Bow Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Hunter Skeleton King
Fireball
Firecracker Bomb Tower Hunter X-Bow Skeleton King
Poison
Firecracker Bomb Tower Hunter X-Bow Skeleton King
Lightning
Bomb Tower Hunter X-Bow Skeleton King
Rocket
Bomb Tower Hunter X-Bow Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Rocket Tornado Hunter Goblin Machine Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tornado Bomb Tower Hunter Skeleton King Goblin Machine Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Tornado Bomb Tower Hunter

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado X-Bow
Bomb Tower
Rocket
Tornado X-Bow
Tornado
Rocket Firecracker Hunter
Hunter
Tornado X-Bow
X-Bow
Firecracker Rocket Hunter
Goblin Machine
Skeleton King

Defense Synergies 2 8

Firecracker
Bomb Tower Tornado Hunter X-Bow
Bomb Tower
Tornado Firecracker
Rocket
Tornado
Tornado
Bomb Tower Rocket Firecracker Hunter X-Bow Skeleton King
Hunter
Firecracker Tornado Skeleton King
X-Bow
Firecracker Tornado
Goblin Machine
Skeleton King
Tornado Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker X-Bow
Bomb Tower Hunter Firecracker X-Bow
Bomb Tower Rocket Tornado Hunter
Bomb Tower Hunter Firecracker Skeleton King
Firecracker Bomb Tower Rocket Tornado X-Bow
Tornado Firecracker Bomb Tower Hunter X-Bow
Rocket Tornado Hunter Firecracker Bomb Tower X-Bow
Rocket Bomb Tower X-Bow
Hunter Bomb Tower Tornado X-Bow Skeleton King
Tornado Firecracker Hunter
Firecracker Bomb Tower Tornado Hunter X-Bow Skeleton King
Hunter Firecracker Tornado
Bomb Tower Hunter Rocket X-Bow
Bomb Tower Rocket Firecracker Tornado Hunter X-Bow Skeleton King
Bomb Tower Hunter X-Bow Skeleton King
Bomb Tower Rocket Tornado Hunter X-Bow
Bomb Tower Firecracker Tornado Hunter X-Bow
Bomb Tower Firecracker Tornado Hunter X-Bow
Bomb Tower Tornado Hunter Firecracker
Bomb Tower Tornado Hunter
Firecracker Bomb Tower Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

X-Bow
Firecracker Bomb Tower Rocket Hunter X-Bow
Bomb Tower Rocket Hunter
Rocket Hunter Tornado X-Bow
Hunter
Firecracker Rocket Bomb Tower Tornado Hunter
Rocket Bomb Tower Hunter
Bomb Tower Hunter
Rocket Firecracker Bomb Tower Tornado X-Bow
Bomb Tower Hunter
Rocket Tornado
Rocket Bomb Tower Hunter Skeleton King
Firecracker Bomb Tower
Firecracker Bomb Tower Rocket Tornado Hunter X-Bow Skeleton King
Firecracker Bomb Tower Hunter Skeleton King
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket X-Bow
Firecracker Tornado X-Bow
Rocket X-Bow
Firecracker Rocket
Rocket Firecracker
Firecracker Rocket Tornado Hunter
Firecracker Tornado
X-Bow Firecracker Tornado Hunter
Firecracker Tornado X-Bow
Rocket Tornado X-Bow
Firecracker Rocket Tornado X-Bow
Firecracker Rocket Tornado
Rocket Firecracker Hunter
Firecracker Rocket X-Bow
Firecracker X-Bow
Rocket X-Bow Firecracker Hunter
Firecracker Rocket X-Bow
Rocket Tornado
Rocket
Rocket Firecracker Hunter X-Bow
Rocket Firecracker Tornado X-Bow
Rocket X-Bow
Rocket Tornado
Rocket Tornado X-Bow
Rocket X-Bow
Firecracker Tornado Hunter
Firecracker X-Bow Tornado Hunter
Tornado X-Bow
Rocket Firecracker Tornado X-Bow
Firecracker Tornado Hunter X-Bow
Rocket Firecracker
Rocket Hunter X-Bow
Rocket Firecracker
Rocket Firecracker
Rocket X-Bow
Rocket Firecracker Tornado Hunter
Firecracker Rocket Hunter
Firecracker Skeleton King
Rocket Tornado
Firecracker
Firecracker Rocket Tornado Skeleton King
Firecracker Rocket Tornado
Firecracker Rocket Tornado X-Bow

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