My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Bandit
Giant Snowball
Wall Breakers Guards
Zap
Firecracker Wall Breakers Guards Bandit
Barbarian Barrel
Firecracker Bomb Tower Wall Breakers Guards Bandit Electro Wizard
The Log
Firecracker Wall Breakers Guards Bandit
Earthquake
Firecracker Bomb Tower Guards
Arrows
Firecracker Wall Breakers Guards
Royal Delivery
Firecracker Wall Breakers Guards Bandit Electro Wizard
Fireball
Firecracker Bomb Tower Wall Breakers Bandit Electro Wizard
Poison
Firecracker Bomb Tower Guards Electro Wizard
Lightning
Bomb Tower Bandit Electro Wizard
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Guards Bandit Bomb Tower Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Guards

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Wall Breakers Bandit Mega Knight
Bomb Tower
Wall Breakers
Firecracker The Log Electro Wizard Mega Knight
Guards
The Log Bandit
The Log
Wall Breakers Guards Bandit Mega Knight
Bandit
Firecracker Guards The Log Electro Wizard Mega Knight
Electro Wizard
Wall Breakers Bandit Mega Knight
Mega Knight
Firecracker Wall Breakers The Log Bandit Electro Wizard

Defense Synergies 2 14

Firecracker
The Log Bomb Tower Guards Bandit Electro Wizard Mega Knight
Bomb Tower
The Log Firecracker Electro Wizard
Wall Breakers
Guards
Firecracker The Log Electro Wizard
The Log
Firecracker Bomb Tower Guards Bandit Electro Wizard Mega Knight
Bandit
Firecracker The Log Electro Wizard Mega Knight
Electro Wizard
Firecracker Bomb Tower Guards The Log Bandit Mega Knight
Mega Knight
Firecracker The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Bomb Tower Firecracker The Log Bandit Electro Wizard Mega Knight
Bomb Tower Mega Knight Bandit Electro Wizard
Bomb Tower Firecracker Guards Bandit Electro Wizard Mega Knight
Firecracker Bomb Tower The Log Mega Knight
The Log Firecracker Bomb Tower Guards Bandit Electro Wizard Mega Knight
Electro Wizard Firecracker Bomb Tower
Bomb Tower The Log Bandit Electro Wizard Mega Knight
Bomb Tower
Guards Firecracker Bandit Electro Wizard Mega Knight
Guards Electro Wizard Firecracker Bomb Tower The Log Bandit Mega Knight
Firecracker Electro Wizard
Bomb Tower Mega Knight Guards The Log Bandit Electro Wizard
Bomb Tower Mega Knight Firecracker Guards The Log Electro Wizard
Bomb Tower Bandit Electro Wizard Mega Knight
Bomb Tower The Log Bandit Electro Wizard Mega Knight
Bomb Tower Mega Knight Firecracker Electro Wizard
Bomb Tower Mega Knight Firecracker Guards The Log Bandit Electro Wizard
Bomb Tower The Log Firecracker Guards Bandit Electro Wizard Mega Knight
Bomb Tower Electro Wizard
Mega Knight Firecracker Bomb Tower Guards The Log Bandit Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Firecracker Bomb Tower The Log Mega Knight
Guards Bandit Mega Knight Bomb Tower The Log Electro Wizard
Guards Mega Knight The Log Bandit Electro Wizard
Guards Bandit Mega Knight
Firecracker Bomb Tower Electro Wizard
Guards Bomb Tower Bandit Electro Wizard
Mega Knight Bomb Tower
Electro Wizard Mega Knight Firecracker Bomb Tower The Log Bandit
Guards
Mega Knight Bomb Tower Guards
Mega Knight Guards The Log Electro Wizard
Mega Knight Bomb Tower Guards Bandit
Firecracker Bomb Tower Mega Knight
Guards Electro Wizard Firecracker Bomb Tower The Log
Mega Knight Firecracker Bomb Tower The Log Electro Wizard
Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards The Log Bandit
Firecracker The Log Bandit Electro Wizard
The Log Bandit
Firecracker Guards The Log
Firecracker The Log Mega Knight
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker Bandit
Guards Electro Wizard
Firecracker The Log Bandit Electro Wizard
Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit Mega Knight
Firecracker The Log Bandit Electro Wizard Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log Bandit Electro Wizard
The Log Bandit Mega Knight
Firecracker The Log Bandit
Firecracker Electro Wizard
Electro Wizard Firecracker Guards
The Log Bandit Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Guards Bandit
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker Guards The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Bandit Electro Wizard Mega Knight
Firecracker Mega Knight

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