My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince P.E.K.K.A Electro Wizard Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Prince Sparky
Giant Snowball
Clone
Zap
Firecracker Clone Prince Sparky
Barbarian Barrel
Firecracker Clone Electro Wizard Sparky
The Log
Firecracker Clone Prince Sparky
Earthquake
Firecracker Clone
Arrows
Firecracker Clone
Royal Delivery
Firecracker Clone Prince P.E.K.K.A Electro Wizard Sparky
Fireball
Firecracker Clone Electro Wizard Sparky
Poison
Firecracker Clone Electro Wizard Sparky
Lightning
Prince Electro Wizard Sparky Goblinstein
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Freeze Prince P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Clone Freeze Electro Wizard Prince Goblinstein Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Clone Freeze Electro Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Prince P.E.K.K.A Sparky
Clone
Electro Wizard Sparky
Freeze
Prince
Firecracker Electro Wizard
P.E.K.K.A
Electro Wizard Firecracker
Electro Wizard
P.E.K.K.A Clone Prince Sparky
Sparky
Firecracker Clone Electro Wizard
Goblinstein

Defense Synergies 0 7

Firecracker
Prince P.E.K.K.A Electro Wizard
Clone
Freeze
Electro Wizard Sparky
Prince
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Firecracker Freeze Prince P.E.K.K.A
Sparky
Freeze
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Sparky
P.E.K.K.A Sparky Firecracker Prince Electro Wizard
Prince P.E.K.K.A Sparky Freeze Electro Wizard
Prince P.E.K.K.A Sparky Firecracker Electro Wizard
Firecracker Prince P.E.K.K.A Sparky
Freeze Firecracker Electro Wizard
Electro Wizard Firecracker Freeze
P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Prince
Firecracker Prince Electro Wizard Sparky
Electro Wizard Firecracker Freeze
Firecracker Electro Wizard
Prince P.E.K.K.A Sparky Freeze Electro Wizard
Sparky Firecracker Freeze Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Prince Electro Wizard
Freeze Prince P.E.K.K.A Electro Wizard Sparky
Sparky Firecracker Prince P.E.K.K.A Electro Wizard
Firecracker Prince Electro Wizard
Freeze Firecracker Electro Wizard
P.E.K.K.A Sparky Prince Electro Wizard
Firecracker Prince P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince P.E.K.K.A Electro Wizard Sparky
Electro Wizard Firecracker Prince
P.E.K.K.A Prince Electro Wizard Sparky
Prince P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Prince Sparky
Firecracker Freeze Electro Wizard
Prince P.E.K.K.A Sparky Electro Wizard
P.E.K.K.A Prince Sparky
Freeze P.E.K.K.A Electro Wizard Firecracker Prince Sparky
P.E.K.K.A Sparky
P.E.K.K.A Prince Sparky
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A Sparky
Firecracker Sparky
Electro Wizard Sparky Firecracker Freeze Prince P.E.K.K.A
Firecracker Freeze P.E.K.K.A Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Sparky
Firecracker Electro Wizard
Sparky
Firecracker Freeze Prince Sparky
Firecracker Sparky
Firecracker Freeze
Firecracker Sparky
Firecracker Freeze
Firecracker
Prince Electro Wizard Sparky
Firecracker Prince Electro Wizard Sparky
Firecracker
Firecracker Sparky
Firecracker Freeze
Firecracker Prince Sparky
Firecracker Sparky
Firecracker Sparky
Freeze Sparky
Sparky
Firecracker Prince Electro Wizard Sparky
Firecracker
Prince Sparky
Prince Sparky
Firecracker Freeze Sparky
Firecracker Electro Wizard Sparky
Prince Sparky
Firecracker Sparky
Firecracker Electro Wizard Sparky
Electro Wizard Firecracker Freeze
Sparky
Sparky
Firecracker Freeze Electro Wizard Sparky
P.E.K.K.A Prince Sparky
Firecracker Sparky
Electro Wizard Freeze Prince
Firecracker Electro Wizard
Freeze
Firecracker Prince Electro Wizard Sparky
Firecracker
Sparky
Firecracker Prince P.E.K.K.A Sparky
Firecracker Freeze Electro Wizard Sparky
Firecracker Electro Wizard
Firecracker Freeze Prince Electro Wizard Sparky
Prince P.E.K.K.A Sparky
Firecracker Sparky

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