My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Ice Wizard Fisherman Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Dark Prince Fisherman
Barbarian Barrel
Firecracker Dark Prince Ice Wizard Magic Archer
The Log
Firecracker Dark Prince Fisherman
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Dark Prince Ice Wizard Fisherman Magic Archer
Fireball
Firecracker Ice Wizard Fisherman Magic Archer
Poison
Firecracker Ice Wizard Fisherman Magic Archer
Lightning
Dark Prince Ice Wizard Fisherman Magic Archer Goblinstein
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince The Log Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Ice Wizard Fisherman Dark Prince Magic Archer Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Ice Wizard Fisherman

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dark Prince Fisherman Mega Knight
Dark Prince
Firecracker Ice Wizard Fisherman Magic Archer
The Log
Fisherman Magic Archer Mega Knight
Ice Wizard
Dark Prince Fisherman
Fisherman
Firecracker Dark Prince The Log Ice Wizard Mega Knight
Magic Archer
Dark Prince The Log Mega Knight
Mega Knight
Firecracker The Log Fisherman Magic Archer
Goblinstein

Defense Synergies 1 16

Firecracker
The Log Dark Prince Ice Wizard Fisherman Mega Knight
Dark Prince
Firecracker The Log Ice Wizard Magic Archer
The Log
Firecracker Dark Prince Ice Wizard Fisherman Magic Archer Mega Knight
Ice Wizard
Firecracker Dark Prince The Log Fisherman Mega Knight
Fisherman
Firecracker The Log Ice Wizard Magic Archer Mega Knight
Magic Archer
Dark Prince The Log Fisherman Mega Knight
Mega Knight
Firecracker The Log Ice Wizard Fisherman Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer
Firecracker Dark Prince The Log Ice Wizard Fisherman Mega Knight
Fisherman Mega Knight Dark Prince Ice Wizard
Firecracker Dark Prince Ice Wizard Fisherman Mega Knight
Firecracker Dark Prince The Log Mega Knight
The Log Firecracker Dark Prince Ice Wizard Magic Archer Mega Knight
Firecracker Ice Wizard Magic Archer
The Log Magic Archer Mega Knight
Ice Wizard Fisherman
Firecracker Dark Prince Ice Wizard Fisherman Mega Knight
Ice Wizard Firecracker Dark Prince The Log Fisherman Magic Archer Mega Knight
Firecracker Ice Wizard Magic Archer
Mega Knight Dark Prince The Log Ice Wizard
Mega Knight Firecracker Dark Prince The Log Magic Archer
Mega Knight
The Log Fisherman Mega Knight
Mega Knight Firecracker Dark Prince Fisherman
Mega Knight Firecracker Dark Prince The Log Ice Wizard Fisherman Magic Archer
The Log Firecracker Dark Prince Ice Wizard Fisherman Magic Archer Mega Knight
Fisherman
Dark Prince Mega Knight Firecracker The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Dark Prince Fisherman
Firecracker The Log Fisherman Magic Archer Mega Knight
Mega Knight Dark Prince The Log Fisherman
Dark Prince Mega Knight The Log Fisherman
Dark Prince Fisherman Mega Knight
Firecracker Ice Wizard Magic Archer
Dark Prince Ice Wizard
Mega Knight Dark Prince Fisherman
Mega Knight Firecracker Dark Prince The Log Magic Archer
Mega Knight Dark Prince
Mega Knight Dark Prince The Log
Dark Prince Mega Knight
Firecracker Magic Archer Mega Knight
Firecracker Dark Prince The Log Fisherman Magic Archer
Mega Knight Firecracker Dark Prince The Log Ice Wizard Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker The Log Ice Wizard Fisherman Magic Archer
The Log Magic Archer
Firecracker Dark Prince The Log
Firecracker Dark Prince The Log Magic Archer Mega Knight
Firecracker Ice Wizard Magic Archer
Firecracker The Log Magic Archer
The Log Firecracker Ice Wizard Magic Archer
The Log Firecracker Fisherman
Fisherman
Firecracker Dark Prince The Log Fisherman Magic Archer
Firecracker Magic Archer
Firecracker The Log Fisherman Magic Archer
Firecracker Fisherman Magic Archer
Firecracker The Log Fisherman Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Fisherman
Firecracker Dark Prince The Log Fisherman Magic Archer Mega Knight
Firecracker The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log Fisherman
The Log
Firecracker The Log Dark Prince Ice Wizard Magic Archer Mega Knight
Fisherman
Firecracker The Log Ice Wizard Fisherman Magic Archer
The Log Fisherman Magic Archer Mega Knight
Firecracker The Log Fisherman Magic Archer
Firecracker Ice Wizard Magic Archer
Firecracker
The Log Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker The Log Magic Archer
Dark Prince Magic Archer
Firecracker Ice Wizard Magic Archer
The Log
Firecracker Dark Prince Magic Archer Mega Knight
The Log Firecracker Magic Archer
Firecracker Dark Prince Mega Knight
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker Dark Prince The Log Magic Archer Mega Knight
Firecracker Mega Knight

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