My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Ram Rider Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Healer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider Sparky
Giant Snowball
Dart Goblin Inferno Dragon Ram Rider
Zap
Firecracker Dart Goblin Inferno Dragon Ram Rider Sparky
Barbarian Barrel
Firecracker Dart Goblin Sparky
The Log
Firecracker Dart Goblin Ram Rider Sparky
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Battle Healer Inferno Dragon Ram Rider Sparky
Fireball
Firecracker Dart Goblin Battle Healer Inferno Dragon Ram Rider Sparky
Poison
Firecracker Dart Goblin Battle Healer Sparky
Lightning
Battle Healer Inferno Dragon Ram Rider Sparky Monk
Rocket
Battle Healer Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Dart Goblin Battle Healer Inferno Dragon Ram Rider Monk Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Dart Goblin Battle Healer

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Battle Healer Mirror Inferno Dragon Ram Rider Sparky Monk
Dart Goblin
Firecracker Battle Healer Mirror Ram Rider Sparky Monk
Battle Healer
Inferno Dragon Firecracker Dart Goblin Mirror Ram Rider Sparky
Mirror
Firecracker Dart Goblin Battle Healer Ram Rider Sparky
Inferno Dragon
Battle Healer Firecracker
Ram Rider
Firecracker Dart Goblin Battle Healer Mirror
Sparky
Firecracker Dart Goblin Battle Healer Mirror
Monk
Firecracker Dart Goblin

Defense Synergies 2 10

Firecracker
Dart Goblin Battle Healer Mirror
Dart Goblin
Firecracker Battle Healer Mirror Inferno Dragon Ram Rider
Battle Healer
Mirror Inferno Dragon Firecracker Dart Goblin Sparky
Mirror
Battle Healer Firecracker Dart Goblin Inferno Dragon Sparky
Inferno Dragon
Battle Healer Dart Goblin Mirror
Ram Rider
Dart Goblin
Sparky
Battle Healer Mirror
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Ram Rider Sparky
Inferno Dragon Sparky Firecracker Dart Goblin Battle Healer Ram Rider Monk
Ram Rider Sparky Dart Goblin Inferno Dragon
Inferno Dragon Sparky Firecracker Dart Goblin Ram Rider Monk
Firecracker Battle Healer Sparky Monk
Firecracker Dart Goblin
Dart Goblin Inferno Dragon Ram Rider Firecracker
Dart Goblin Battle Healer Ram Rider Sparky Monk
Inferno Dragon Sparky
Firecracker Dart Goblin Battle Healer Sparky
Dart Goblin Firecracker Ram Rider
Inferno Dragon Firecracker Dart Goblin Ram Rider
Sparky Battle Healer Ram Rider
Sparky Firecracker Dart Goblin
Inferno Dragon Sparky Ram Rider
Monk Inferno Dragon Ram Rider Sparky
Sparky Firecracker
Firecracker Dart Goblin Battle Healer Ram Rider
Firecracker Dart Goblin Battle Healer Inferno Dragon Ram Rider
Sparky Dart Goblin Inferno Dragon Ram Rider
Firecracker Dart Goblin Battle Healer Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Sparky
Firecracker Battle Healer Inferno Dragon Monk
Battle Healer Ram Rider Sparky
Battle Healer Ram Rider Sparky Monk
Battle Healer Inferno Dragon Ram Rider Sparky
Firecracker Dart Goblin Ram Rider Monk
Sparky Dart Goblin Battle Healer Ram Rider
Battle Healer Inferno Dragon Sparky
Firecracker Inferno Dragon Sparky Monk
Dart Goblin Inferno Dragon Sparky
Inferno Dragon Dart Goblin Sparky
Monk
Ram Rider Sparky
Firecracker Dart Goblin Sparky
Sparky Firecracker Dart Goblin Battle Healer Inferno Dragon Monk
Firecracker Dart Goblin Battle Healer Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Sparky Monk
Firecracker Monk Dart Goblin Ram Rider
Dart Goblin Sparky
Firecracker Dart Goblin Sparky
Firecracker Sparky
Firecracker Dart Goblin Ram Rider Monk
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Ram Rider
Monk Firecracker Dart Goblin Ram Rider
Sparky
Firecracker Monk Dart Goblin Ram Rider Sparky
Monk Firecracker Dart Goblin
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Monk
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Sparky
Monk Sparky
Sparky
Firecracker Dart Goblin Sparky Monk
Firecracker Dart Goblin Monk
Sparky Monk
Sparky Monk
Monk
Firecracker Sparky
Inferno Dragon
Firecracker Dart Goblin Ram Rider Sparky Monk
Ram Rider Sparky Monk
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin
Sparky
Dart Goblin Sparky
Firecracker Sparky Monk
Sparky
Firecracker Sparky Monk
Dart Goblin
Firecracker Dart Goblin Ram Rider Monk
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin
Monk Sparky
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin
Firecracker Dart Goblin Sparky Monk
Inferno Dragon Sparky
Firecracker Dart Goblin Sparky Monk

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