My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon
Giant Snowball
Dart Goblin Skeleton Army Inferno Dragon
Zap
Firecracker Dart Goblin Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Firecracker Dart Goblin Bomb Tower Skeleton Army
The Log
Firecracker Dart Goblin Skeleton Army Prince
Earthquake
Firecracker Bomb Tower Skeleton Army
Arrows
Firecracker Dart Goblin Skeleton Army
Royal Delivery
Firecracker Dart Goblin Skeleton Army Prince Inferno Dragon
Fireball
Firecracker Dart Goblin Bomb Tower Skeleton Army Inferno Dragon
Poison
Firecracker Dart Goblin Bomb Tower Skeleton Army
Lightning
Bomb Tower Prince Inferno Dragon
Rocket
Bomb Tower Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Dart Goblin Skeleton Army Bomb Tower Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Dart Goblin Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Prince Inferno Dragon Mega Knight
Dart Goblin
Firecracker Prince The Log Mega Knight
Bomb Tower
Skeleton Army
Prince
Mega Knight Firecracker Dart Goblin The Log
The Log
Dart Goblin Prince Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Prince Inferno Dragon Firecracker Dart Goblin The Log

Defense Synergies 3 18

Firecracker
The Log Dart Goblin Bomb Tower Skeleton Army Prince Mega Knight
Dart Goblin
Firecracker Bomb Tower Skeleton Army Prince The Log Inferno Dragon Mega Knight
Bomb Tower
The Log Firecracker Dart Goblin Skeleton Army
Skeleton Army
Firecracker Dart Goblin Bomb Tower Prince The Log Inferno Dragon
Prince
The Log Firecracker Dart Goblin Skeleton Army
The Log
Firecracker Bomb Tower Prince Dart Goblin Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Dart Goblin Skeleton Army The Log Mega Knight
Mega Knight
Firecracker Dart Goblin The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin The Log
Bomb Tower Skeleton Army Inferno Dragon Firecracker Dart Goblin Prince The Log Mega Knight
Bomb Tower Skeleton Army Prince Mega Knight Dart Goblin Inferno Dragon
Bomb Tower Skeleton Army Prince Inferno Dragon Firecracker Dart Goblin Mega Knight
Firecracker Bomb Tower Skeleton Army Prince The Log Mega Knight
Skeleton Army The Log Firecracker Dart Goblin Bomb Tower Mega Knight
Dart Goblin Inferno Dragon Firecracker Bomb Tower
Dart Goblin Bomb Tower The Log Mega Knight
Inferno Dragon Bomb Tower Skeleton Army Prince
Skeleton Army Firecracker Dart Goblin Prince Mega Knight
Dart Goblin Skeleton Army Firecracker Bomb Tower The Log Mega Knight
Inferno Dragon Firecracker Dart Goblin
Bomb Tower Skeleton Army Prince Mega Knight The Log
Bomb Tower Skeleton Army Mega Knight Firecracker Dart Goblin Prince The Log
Skeleton Army Inferno Dragon Bomb Tower Prince Mega Knight
Bomb Tower Skeleton Army Prince The Log Inferno Dragon Mega Knight
Bomb Tower Mega Knight Firecracker Skeleton Army Prince
Bomb Tower Mega Knight Firecracker Dart Goblin Skeleton Army Prince The Log
Bomb Tower The Log Firecracker Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Bomb Tower Prince Inferno Dragon
Skeleton Army Mega Knight Firecracker Dart Goblin Bomb Tower Prince The Log
Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Prince
Firecracker Bomb Tower Prince The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Bomb Tower Prince The Log
Skeleton Army Prince Mega Knight The Log
Skeleton Army Prince Inferno Dragon Mega Knight
Firecracker Dart Goblin Bomb Tower
Skeleton Army Prince Dart Goblin Bomb Tower
Mega Knight Bomb Tower Skeleton Army Prince Inferno Dragon
Mega Knight Firecracker Bomb Tower Skeleton Army Prince The Log Inferno Dragon
Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin Bomb Tower Prince
Skeleton Army Mega Knight Prince The Log
Skeleton Army Prince Mega Knight Bomb Tower
Firecracker Dart Goblin Bomb Tower Skeleton Army Mega Knight
Skeleton Army Firecracker Dart Goblin Bomb Tower Prince The Log Inferno Dragon
Mega Knight Firecracker Dart Goblin Bomb Tower The Log Inferno Dragon
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log
Dart Goblin The Log
Firecracker Dart Goblin Prince The Log
Firecracker The Log Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
The Log Firecracker Dart Goblin
The Log Firecracker Dart Goblin
Prince
Firecracker Dart Goblin Prince The Log
Firecracker Dart Goblin
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin Prince The Log
Firecracker Dart Goblin The Log
Firecracker Dart Goblin The Log Mega Knight
Firecracker Dart Goblin Prince The Log Mega Knight
Firecracker Dart Goblin The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
The Log
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker The Log Dart Goblin
Prince The Log Mega Knight
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin The Log Mega Knight
Firecracker
Prince Mega Knight
Firecracker The Log
Dart Goblin Skeleton Army Prince
Firecracker Dart Goblin
The Log
Firecracker Dart Goblin Prince Mega Knight
The Log Firecracker Dart Goblin
Firecracker Dart Goblin Prince Mega Knight
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Firecracker Dart Goblin Prince The Log Mega Knight
Prince Inferno Dragon
Firecracker Dart Goblin Mega Knight

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