My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone
Giant Snowball
Dart Goblin Clone
Zap
Firecracker Dart Goblin Clone
Barbarian Barrel
Firecracker Dart Goblin Elixir Golem Wizard Clone
The Log
Firecracker Dart Goblin Elixir Golem Clone
Earthquake
Firecracker Elixir Golem Clone
Arrows
Firecracker Dart Goblin Clone
Royal Delivery
Firecracker Dart Goblin Elixir Golem Wizard Clone
Fireball
Firecracker Dart Goblin Elixir Golem Wizard Clone
Poison
Firecracker Dart Goblin Elixir Golem Wizard Clone
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Dart Goblin Elixir Golem Clone Fireball Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Firecracker Dart Goblin

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Dart Goblin Mirror
Dart Goblin
Firecracker Elixir Golem Mirror
Elixir Golem
Firecracker Rage Dart Goblin Fireball Wizard Mirror
Fireball
Mirror Elixir Golem
Wizard
Elixir Golem Rage
Mirror
Fireball Firecracker Dart Goblin Elixir Golem
Rage
Elixir Golem Wizard
Clone

Defense Synergies 1 3

Firecracker
Dart Goblin Mirror
Dart Goblin
Firecracker Mirror
Elixir Golem
Fireball
Mirror
Wizard
Mirror
Fireball Firecracker Dart Goblin
Rage
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Fireball Wizard
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Firecracker Fireball
Fireball Firecracker Dart Goblin
Dart Goblin Firecracker Fireball Wizard
Dart Goblin Fireball
Firecracker Dart Goblin
Dart Goblin Firecracker Fireball Wizard
Firecracker Dart Goblin Fireball Wizard
Fireball Wizard
Fireball Wizard Firecracker Dart Goblin
Fireball
Wizard Firecracker Fireball
Fireball Firecracker Dart Goblin Wizard
Wizard Firecracker Dart Goblin Fireball
Dart Goblin
Wizard Firecracker Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Firecracker Wizard
Fireball
Firecracker Fireball Wizard Dart Goblin
Dart Goblin Fireball
Firecracker Fireball
Dart Goblin
Dart Goblin
Fireball
Fireball Wizard
Wizard Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Dart Goblin
Firecracker Fireball Dart Goblin
Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard Dart Goblin
Firecracker Dart Goblin Wizard
Fireball Firecracker Dart Goblin Wizard
Fireball Firecracker Dart Goblin Wizard
Fireball
Firecracker Dart Goblin Fireball Wizard
Fireball Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball Wizard
Firecracker Dart Goblin Fireball Wizard
Fireball
Firecracker Dart Goblin Fireball Wizard
Firecracker Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard
Firecracker Fireball Dart Goblin Wizard
Fireball Wizard
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball Wizard
Firecracker Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard
Firecracker Fireball
Firecracker Fireball Wizard
Dart Goblin Fireball
Fireball Firecracker Dart Goblin Wizard
Fireball
Fireball Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Fireball Wizard
Fireball
Firecracker Dart Goblin
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball Firecracker Dart Goblin Wizard

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