My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch P.E.K.K.A Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army Witch
Zap
Firecracker Dart Goblin Skeleton Army Witch
Barbarian Barrel
Firecracker Dart Goblin Elixir Golem Skeleton Army Witch Magic Archer
The Log
Firecracker Dart Goblin Elixir Golem Skeleton Army Witch
Earthquake
Firecracker Elixir Golem Skeleton Army Witch
Arrows
Firecracker Dart Goblin Skeleton Army Witch
Royal Delivery
Firecracker Dart Goblin Elixir Golem Skeleton Army Witch P.E.K.K.A Magic Archer
Fireball
Firecracker Dart Goblin Elixir Golem Skeleton Army Witch Magic Archer
Poison
Firecracker Dart Goblin Elixir Golem Skeleton Army Witch Magic Archer
Lightning
Witch Magic Archer Goblinstein
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Elixir Golem Skeleton Army Magic Archer Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Dart Goblin Elixir Golem Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Dart Goblin P.E.K.K.A
Dart Goblin
Firecracker Elixir Golem P.E.K.K.A
Elixir Golem
Firecracker Dart Goblin Witch Magic Archer
Skeleton Army
Witch
Elixir Golem P.E.K.K.A
P.E.K.K.A
Magic Archer Firecracker Dart Goblin Witch
Magic Archer
P.E.K.K.A Elixir Golem
Goblinstein

Defense Synergies 0 7

Firecracker
Dart Goblin Skeleton Army P.E.K.K.A
Dart Goblin
Firecracker Skeleton Army P.E.K.K.A Magic Archer
Elixir Golem
Skeleton Army
Firecracker Dart Goblin Magic Archer
Witch
P.E.K.K.A
Firecracker Dart Goblin
Magic Archer
Dart Goblin Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Magic Archer
Skeleton Army P.E.K.K.A Firecracker Dart Goblin Witch
Skeleton Army Witch P.E.K.K.A Dart Goblin
Skeleton Army Witch P.E.K.K.A Firecracker Dart Goblin
Firecracker Skeleton Army P.E.K.K.A
Skeleton Army Firecracker Dart Goblin Magic Archer
Dart Goblin Firecracker Witch Magic Archer
Dart Goblin P.E.K.K.A Magic Archer
Witch P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Dart Goblin
Dart Goblin Skeleton Army Witch Firecracker Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Skeleton Army P.E.K.K.A Witch
Skeleton Army Firecracker Dart Goblin Witch P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Firecracker Skeleton Army Witch P.E.K.K.A
Firecracker Dart Goblin Skeleton Army Witch Magic Archer
Witch Firecracker Dart Goblin Magic Archer
P.E.K.K.A Dart Goblin
Skeleton Army Firecracker Dart Goblin Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Firecracker Magic Archer
Skeleton Army P.E.K.K.A Witch
Skeleton Army P.E.K.K.A
P.E.K.K.A Skeleton Army Witch
Firecracker Dart Goblin Witch Magic Archer
Skeleton Army P.E.K.K.A Dart Goblin Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Skeleton Army Witch Magic Archer
Witch P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin Witch
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Witch
Firecracker Dart Goblin Skeleton Army Witch Magic Archer
Skeleton Army Witch Firecracker Dart Goblin P.E.K.K.A Magic Archer
Firecracker Dart Goblin Witch P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin
Firecracker Dart Goblin Magic Archer
Dart Goblin Magic Archer
Firecracker Dart Goblin
Firecracker Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Magic Archer Firecracker Dart Goblin
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Magic Archer
Firecracker Witch Magic Archer
Witch
Firecracker Dart Goblin Witch Magic Archer
Witch Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Witch
Dart Goblin Magic Archer
Firecracker Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Dart Goblin Skeleton Army Witch Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin P.E.K.K.A
Firecracker Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Witch Magic Archer
P.E.K.K.A
Firecracker Dart Goblin

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