My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Dart Goblin Guards
Zap
Firecracker Dart Goblin Guards
Barbarian Barrel
Firecracker Dart Goblin Guards Electro Wizard
The Log
Firecracker Dart Goblin Guards
Earthquake
Firecracker Guards
Arrows
Firecracker Dart Goblin Guards
Royal Delivery
Firecracker Dart Goblin Guards P.E.K.K.A Electro Wizard
Fireball
Firecracker Dart Goblin Electro Wizard
Poison
Firecracker Dart Goblin Guards Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Dart Goblin Guards Fireball Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Dart Goblin Guards

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin
Firecracker P.E.K.K.A The Log Mega Knight
Fireball
The Log Electro Wizard Mega Knight
Guards
The Log
P.E.K.K.A
Electro Wizard Firecracker Dart Goblin The Log
The Log
Dart Goblin Fireball Guards P.E.K.K.A Mega Knight
Electro Wizard
P.E.K.K.A Fireball Mega Knight
Mega Knight
Firecracker Dart Goblin Fireball The Log Electro Wizard

Defense Synergies 3 18

Firecracker
The Log Dart Goblin Guards P.E.K.K.A Electro Wizard Mega Knight
Dart Goblin
Firecracker Guards P.E.K.K.A The Log Electro Wizard Mega Knight
Fireball
The Log Electro Wizard Mega Knight
Guards
Firecracker Dart Goblin The Log Electro Wizard
P.E.K.K.A
The Log Firecracker Dart Goblin Electro Wizard
The Log
Firecracker Fireball P.E.K.K.A Dart Goblin Guards Electro Wizard Mega Knight
Electro Wizard
Firecracker Dart Goblin Fireball Guards P.E.K.K.A The Log Mega Knight
Mega Knight
Firecracker Dart Goblin Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Fireball The Log Electro Wizard
P.E.K.K.A Firecracker Dart Goblin The Log Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Dart Goblin Electro Wizard
P.E.K.K.A Firecracker Dart Goblin Guards Electro Wizard Mega Knight
Firecracker Fireball P.E.K.K.A The Log Mega Knight
Fireball The Log Firecracker Dart Goblin Guards Electro Wizard Mega Knight
Dart Goblin Electro Wizard Firecracker Fireball
Dart Goblin Fireball P.E.K.K.A The Log Electro Wizard Mega Knight
P.E.K.K.A
Guards Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Guards Electro Wizard Firecracker Fireball The Log Mega Knight
Firecracker Dart Goblin Fireball Electro Wizard
P.E.K.K.A Mega Knight Fireball Guards The Log Electro Wizard
Fireball Mega Knight Firecracker Dart Goblin Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Fireball P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Firecracker Fireball P.E.K.K.A Electro Wizard
Fireball Mega Knight Firecracker Dart Goblin Guards The Log Electro Wizard
The Log Firecracker Dart Goblin Fireball Guards Electro Wizard Mega Knight
P.E.K.K.A Dart Goblin Electro Wizard
Mega Knight Firecracker Dart Goblin Fireball Guards P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker The Log Mega Knight
Guards P.E.K.K.A Mega Knight The Log Electro Wizard
Guards P.E.K.K.A Mega Knight Fireball The Log Electro Wizard
P.E.K.K.A Guards Mega Knight
Firecracker Fireball Dart Goblin Electro Wizard
Guards P.E.K.K.A Dart Goblin Fireball Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Firecracker Fireball The Log
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Mega Knight Dart Goblin Guards
P.E.K.K.A Mega Knight Fireball Guards The Log Electro Wizard
P.E.K.K.A Mega Knight Fireball Guards
Firecracker Dart Goblin Fireball Mega Knight
Guards Electro Wizard Firecracker Dart Goblin Fireball P.E.K.K.A The Log
Mega Knight Firecracker Dart Goblin Fireball P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Dart Goblin Guards The Log
Firecracker Fireball Dart Goblin The Log Electro Wizard
Dart Goblin Fireball The Log
Firecracker Dart Goblin Fireball Guards The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Dart Goblin
Firecracker Dart Goblin The Log
Fireball The Log Firecracker Dart Goblin
Fireball The Log Firecracker Dart Goblin
Fireball Guards Electro Wizard
Firecracker Dart Goblin Fireball The Log Electro Wizard
Fireball Firecracker Dart Goblin
Firecracker Dart Goblin Fireball The Log
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball The Log
Firecracker Dart Goblin Fireball The Log
Firecracker Dart Goblin Fireball The Log Mega Knight
Fireball
Firecracker Dart Goblin Fireball The Log Electro Wizard Mega Knight
Firecracker Dart Goblin Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Mega Knight
Firecracker Fireball The Log Dart Goblin Electro Wizard
Fireball The Log Mega Knight
Fireball Firecracker Dart Goblin The Log
Firecracker Dart Goblin Fireball Electro Wizard
Electro Wizard Firecracker Dart Goblin Fireball Guards
Fireball
Dart Goblin Fireball The Log Mega Knight
Firecracker Fireball Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Fireball The Log
Electro Wizard Dart Goblin Fireball Guards
Fireball Firecracker Dart Goblin Electro Wizard
The Log Fireball
Fireball Firecracker Dart Goblin Electro Wizard Mega Knight
The Log Firecracker Dart Goblin Fireball
Fireball
Firecracker Dart Goblin P.E.K.K.A Mega Knight
Firecracker Dart Goblin Fireball Guards The Log Electro Wizard
Firecracker Dart Goblin Fireball Electro Wizard
Firecracker Dart Goblin Fireball The Log Electro Wizard Mega Knight
P.E.K.K.A
Fireball Firecracker Dart Goblin Mega Knight

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