My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Goblin Barrel Inferno Dragon
Giant Snowball
Dart Goblin Hog Rider Wall Breakers Goblin Barrel Inferno Dragon
Zap
Firecracker Dart Goblin Wall Breakers Goblin Barrel Inferno Dragon
Barbarian Barrel
Firecracker Dart Goblin Wall Breakers Goblin Barrel Electro Wizard
The Log
Firecracker Dart Goblin Hog Rider Wall Breakers Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Dart Goblin Wall Breakers Goblin Barrel
Royal Delivery
Firecracker Dart Goblin Hog Rider Wall Breakers Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Firecracker Dart Goblin Hog Rider Wall Breakers Goblin Barrel Electro Wizard Inferno Dragon
Poison
Firecracker Dart Goblin Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Dart Goblin Goblin Barrel Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Firecracker Dart Goblin Goblin Barrel

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Dart Goblin Wall Breakers Goblin Barrel Inferno Dragon Mega Knight
Dart Goblin
Goblin Barrel Firecracker Hog Rider Wall Breakers Mega Knight
Hog Rider
Firecracker Dart Goblin Goblin Barrel Electro Wizard Mega Knight
Wall Breakers
Firecracker Dart Goblin Electro Wizard Mega Knight
Goblin Barrel
Dart Goblin Firecracker Hog Rider Mega Knight
Electro Wizard
Hog Rider Wall Breakers Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Dart Goblin Hog Rider Wall Breakers Goblin Barrel Electro Wizard

Defense Synergies 0 9

Firecracker
Dart Goblin Electro Wizard Mega Knight
Dart Goblin
Firecracker Electro Wizard Inferno Dragon Mega Knight
Hog Rider
Wall Breakers
Goblin Barrel
Electro Wizard
Firecracker Dart Goblin Inferno Dragon Mega Knight
Inferno Dragon
Dart Goblin Electro Wizard Mega Knight
Mega Knight
Firecracker Dart Goblin Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Wizard
Inferno Dragon Firecracker Dart Goblin Electro Wizard Mega Knight
Mega Knight Dart Goblin Electro Wizard Inferno Dragon
Inferno Dragon Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Mega Knight
Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Inferno Dragon Firecracker
Dart Goblin Electro Wizard Mega Knight
Inferno Dragon
Firecracker Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard Firecracker Mega Knight
Inferno Dragon Firecracker Dart Goblin Electro Wizard
Mega Knight Electro Wizard
Mega Knight Firecracker Dart Goblin Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mega Knight
Mega Knight Firecracker Electro Wizard
Mega Knight Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard Inferno Dragon Mega Knight
Dart Goblin Electro Wizard Inferno Dragon
Mega Knight Firecracker Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Wizard
Electro Wizard Firecracker Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Electro Wizard
Inferno Dragon Mega Knight
Firecracker Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Firecracker Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin
Mega Knight Electro Wizard
Mega Knight
Firecracker Dart Goblin Mega Knight
Electro Wizard Firecracker Dart Goblin Inferno Dragon
Mega Knight Firecracker Dart Goblin Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin Electro Wizard
Dart Goblin
Firecracker Dart Goblin
Firecracker Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight
Mega Knight
Firecracker Mega Knight
Inferno Dragon
Firecracker Dart Goblin Electro Wizard
Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Wizard
Electro Wizard Firecracker Dart Goblin
Dart Goblin Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Dart Goblin
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard Mega Knight
Inferno Dragon
Firecracker Dart Goblin Mega Knight

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