My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Royal Hogs Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Wall Breakers Skeleton Army Prince
Giant Snowball
Dart Goblin Hog Rider Royal Hogs Wall Breakers Skeleton Army
Zap
Firecracker Dart Goblin Royal Hogs Wall Breakers Skeleton Army Prince
Barbarian Barrel
Firecracker Dart Goblin Wizard Royal Hogs Wall Breakers Skeleton Army
The Log
Firecracker Dart Goblin Hog Rider Royal Hogs Wall Breakers Skeleton Army Prince
Earthquake
Firecracker Hog Rider Royal Hogs Skeleton Army
Arrows
Firecracker Dart Goblin Royal Hogs Wall Breakers Skeleton Army
Royal Delivery
Firecracker Dart Goblin Hog Rider Wizard Royal Hogs Wall Breakers Skeleton Army Prince
Fireball
Firecracker Dart Goblin Hog Rider Wizard Royal Hogs Wall Breakers Skeleton Army
Poison
Firecracker Dart Goblin Wizard Royal Hogs Skeleton Army
Lightning
Wizard Prince
Rocket
Hog Rider Wizard Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Firecracker Dart Goblin Skeleton Army Hog Rider Wizard Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Firecracker Dart Goblin Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Dart Goblin Royal Hogs Wall Breakers Prince
Dart Goblin
Firecracker Hog Rider Royal Hogs Wall Breakers Prince
Hog Rider
Firecracker Dart Goblin Wizard Prince
Wizard
Hog Rider Royal Hogs Prince
Royal Hogs
Firecracker Dart Goblin Wizard
Wall Breakers
Firecracker Dart Goblin
Skeleton Army
Prince
Firecracker Dart Goblin Hog Rider Wizard

Defense Synergies 0 8

Firecracker
Dart Goblin Skeleton Army Prince
Dart Goblin
Firecracker Skeleton Army Prince
Hog Rider
Wizard
Skeleton Army Prince
Royal Hogs
Wall Breakers
Skeleton Army
Firecracker Dart Goblin Wizard Prince
Prince
Firecracker Dart Goblin Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard
Skeleton Army Firecracker Dart Goblin Prince
Skeleton Army Prince Dart Goblin
Skeleton Army Prince Firecracker Dart Goblin
Firecracker Skeleton Army Prince
Skeleton Army Firecracker Dart Goblin
Dart Goblin Firecracker Wizard
Dart Goblin
Skeleton Army Prince
Skeleton Army Firecracker Dart Goblin Prince
Dart Goblin Skeleton Army Firecracker Wizard
Firecracker Dart Goblin Wizard
Skeleton Army Prince Wizard
Wizard Skeleton Army Firecracker Dart Goblin Prince
Skeleton Army Prince
Skeleton Army Prince
Wizard Firecracker Skeleton Army Prince
Firecracker Dart Goblin Wizard Skeleton Army Prince
Wizard Firecracker Dart Goblin
Dart Goblin Prince
Wizard Skeleton Army Firecracker Dart Goblin Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Firecracker Wizard Prince
Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Prince
Firecracker Wizard Dart Goblin
Skeleton Army Prince Dart Goblin
Skeleton Army Prince
Firecracker Skeleton Army Prince
Dart Goblin Skeleton Army
Dart Goblin Prince
Skeleton Army Prince
Skeleton Army Prince Wizard
Wizard Firecracker Dart Goblin Skeleton Army
Skeleton Army Firecracker Dart Goblin Prince
Firecracker Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin Prince
Wizard Firecracker
Firecracker Wizard Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Prince
Firecracker Dart Goblin Wizard Prince
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Prince
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard Prince
Firecracker Dart Goblin Wizard
Prince
Wizard
Prince
Firecracker Wizard
Firecracker Dart Goblin Wizard
Wizard Prince
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Dart Goblin Wizard
Firecracker
Prince
Firecracker Wizard
Dart Goblin Skeleton Army Prince
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard Prince
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Prince
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Prince
Prince
Firecracker Dart Goblin Wizard

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