My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Ice Wizard Electro Wizard Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Wizard Electro Wizard Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Firecracker Dart Goblin
Barbarian Barrel
Firecracker Dart Goblin Ice Wizard Electro Wizard Magic Archer
The Log
Firecracker Dart Goblin
Earthquake
Firecracker
Arrows
Firecracker Dart Goblin
Royal Delivery
Firecracker Dart Goblin Ice Wizard Electro Wizard Magic Archer Mother Witch
Fireball
Firecracker Dart Goblin Ice Wizard Electro Wizard Magic Archer Mother Witch
Poison
Firecracker Dart Goblin Ice Wizard Electro Wizard Magic Archer Mother Witch
Lightning
Ice Wizard Electro Wizard Magic Archer Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Ice Wizard Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Tornado Ice Wizard Electro Wizard Magic Archer Mother Witch Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Dart Goblin Tornado Ice Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Tornado
Dart Goblin
Firecracker
Rocket
Tornado
Tornado
Rocket Magic Archer Firecracker Ice Wizard
Ice Wizard
Tornado
Electro Wizard
Magic Archer
Magic Archer
Tornado Electro Wizard Mother Witch
Mother Witch
Magic Archer

Defense Synergies 3 14

Firecracker
Dart Goblin Tornado Ice Wizard Electro Wizard
Dart Goblin
Firecracker Tornado Ice Wizard Electro Wizard Magic Archer Mother Witch
Rocket
Tornado
Tornado
Rocket Ice Wizard Magic Archer Firecracker Dart Goblin Electro Wizard Mother Witch
Ice Wizard
Tornado Firecracker Dart Goblin Mother Witch
Electro Wizard
Firecracker Dart Goblin Tornado Magic Archer
Magic Archer
Tornado Dart Goblin Electro Wizard Mother Witch
Mother Witch
Dart Goblin Tornado Ice Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Dart Goblin Electro Wizard Magic Archer
Firecracker Dart Goblin Ice Wizard Electro Wizard
Rocket Tornado Dart Goblin Ice Wizard Electro Wizard
Firecracker Dart Goblin Ice Wizard Electro Wizard
Firecracker Rocket Tornado
Tornado Firecracker Dart Goblin Ice Wizard Electro Wizard Magic Archer Mother Witch
Dart Goblin Rocket Tornado Electro Wizard Firecracker Ice Wizard Magic Archer
Rocket Dart Goblin Electro Wizard Magic Archer
Tornado Ice Wizard
Tornado Firecracker Dart Goblin Ice Wizard Electro Wizard
Dart Goblin Ice Wizard Electro Wizard Mother Witch Firecracker Tornado Magic Archer
Firecracker Dart Goblin Tornado Ice Wizard Electro Wizard Magic Archer
Rocket Ice Wizard Electro Wizard
Rocket Firecracker Dart Goblin Tornado Electro Wizard Magic Archer
Electro Wizard
Rocket Tornado Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Dart Goblin Tornado Ice Wizard Electro Wizard Magic Archer
Tornado Firecracker Dart Goblin Ice Wizard Electro Wizard Magic Archer Mother Witch
Dart Goblin Tornado Electro Wizard
Firecracker Dart Goblin Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Firecracker Rocket Magic Archer
Rocket Electro Wizard
Rocket Tornado Electro Wizard
Firecracker Rocket Mother Witch Dart Goblin Tornado Ice Wizard Electro Wizard Magic Archer
Rocket Dart Goblin Ice Wizard Electro Wizard
Rocket Electro Wizard Firecracker Tornado Magic Archer
Dart Goblin
Dart Goblin
Rocket Tornado Electro Wizard
Rocket
Firecracker Dart Goblin Magic Archer
Electro Wizard Firecracker Dart Goblin Rocket Tornado Magic Archer
Firecracker Dart Goblin Ice Wizard Electro Wizard Magic Archer Mother Witch
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Dart Goblin Rocket
Firecracker Dart Goblin Tornado Ice Wizard Electro Wizard Magic Archer
Rocket Dart Goblin Magic Archer
Firecracker Dart Goblin Rocket
Rocket Firecracker Magic Archer
Firecracker Mother Witch Dart Goblin Rocket Tornado Ice Wizard Magic Archer
Firecracker Dart Goblin Tornado Magic Archer
Firecracker Dart Goblin Tornado Ice Wizard Magic Archer
Firecracker Dart Goblin Tornado
Rocket Tornado Electro Wizard
Firecracker Rocket Dart Goblin Tornado Electro Wizard Magic Archer
Firecracker Dart Goblin Rocket Tornado Magic Archer
Rocket Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Rocket Magic Archer
Firecracker Dart Goblin Magic Archer
Rocket Firecracker Dart Goblin Magic Archer
Magic Archer Firecracker Dart Goblin Rocket
Rocket Tornado
Rocket
Rocket Firecracker Dart Goblin Electro Wizard Magic Archer
Rocket Firecracker Dart Goblin Tornado Magic Archer Mother Witch
Rocket Magic Archer
Rocket Tornado
Rocket Tornado
Rocket
Firecracker Tornado Mother Witch Ice Wizard Magic Archer
Firecracker Dart Goblin Tornado Ice Wizard Electro Wizard Magic Archer
Tornado Magic Archer
Rocket Firecracker Dart Goblin Tornado Magic Archer
Firecracker Dart Goblin Tornado Ice Wizard Electro Wizard Magic Archer Mother Witch
Rocket Electro Wizard Firecracker Dart Goblin
Dart Goblin Rocket Magic Archer
Rocket Firecracker Electro Wizard Magic Archer
Rocket Firecracker Magic Archer
Electro Wizard Dart Goblin Rocket Magic Archer
Rocket Firecracker Dart Goblin Tornado Ice Wizard Electro Wizard Magic Archer
Firecracker Dart Goblin Rocket Electro Wizard Magic Archer
Firecracker Dart Goblin Magic Archer
Rocket Tornado
Firecracker Dart Goblin
Firecracker Dart Goblin Rocket Tornado Electro Wizard Magic Archer
Firecracker Dart Goblin Rocket Tornado Electro Wizard Magic Archer
Firecracker Dart Goblin Rocket Tornado Electro Wizard Magic Archer
Firecracker Dart Goblin Rocket

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