My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Wizard Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Giant Electro Wizard Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Night Witch
Giant Snowball
Dart Goblin Skeleton Army Clone Night Witch Little Prince
Zap
Firecracker Dart Goblin Skeleton Army Clone Night Witch Little Prince
Barbarian Barrel
Firecracker Dart Goblin Skeleton Army Clone Electro Wizard Night Witch Little Prince
The Log
Firecracker Dart Goblin Skeleton Army Clone Little Prince
Earthquake
Firecracker Skeleton Army Clone
Arrows
Firecracker Dart Goblin Skeleton Army Clone Night Witch Little Prince
Royal Delivery
Firecracker Dart Goblin Skeleton Army Clone Electro Wizard Night Witch Little Prince
Fireball
Firecracker Dart Goblin Skeleton Army Clone Electro Wizard Night Witch Little Prince
Poison
Firecracker Dart Goblin Skeleton Army Clone Electro Wizard Night Witch Little Prince
Lightning
Electro Wizard Night Witch Little Prince
Rocket
Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Electro Giant Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Skeleton Army Clone Little Prince Electro Wizard Night Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Dart Goblin Skeleton Army Clone

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin
Dart Goblin
Firecracker
Skeleton Army
Clone
Clone
Skeleton Army Night Witch Electro Wizard
Electro Giant
Electro Wizard
Clone
Night Witch
Clone
Little Prince

Defense Synergies 0 10

Firecracker
Dart Goblin Skeleton Army Electro Wizard Night Witch
Dart Goblin
Firecracker Skeleton Army Electro Wizard Night Witch
Skeleton Army
Firecracker Dart Goblin Electro Wizard
Clone
Electro Giant
Electro Wizard
Firecracker Dart Goblin Skeleton Army Night Witch Little Prince
Night Witch
Firecracker Dart Goblin Electro Wizard
Little Prince
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Wizard
Skeleton Army Firecracker Dart Goblin Electro Wizard Night Witch
Skeleton Army Dart Goblin Electro Wizard Night Witch
Skeleton Army Night Witch Firecracker Dart Goblin Electro Wizard
Firecracker Skeleton Army
Skeleton Army Firecracker Dart Goblin Electro Wizard Night Witch
Dart Goblin Electro Wizard Firecracker Night Witch Little Prince
Dart Goblin Electro Giant Electro Wizard
Skeleton Army Night Witch
Skeleton Army Firecracker Dart Goblin Electro Wizard Night Witch Little Prince
Dart Goblin Skeleton Army Electro Wizard Firecracker Electro Giant Night Witch
Firecracker Dart Goblin Electro Wizard Night Witch
Skeleton Army Night Witch Electro Wizard
Skeleton Army Firecracker Dart Goblin Electro Wizard Night Witch
Skeleton Army Electro Wizard
Skeleton Army Electro Giant Electro Wizard
Firecracker Skeleton Army Electro Wizard Night Witch
Firecracker Dart Goblin Skeleton Army Electro Wizard Night Witch Little Prince
Firecracker Dart Goblin Electro Wizard Little Prince
Dart Goblin Electro Wizard
Skeleton Army Firecracker Dart Goblin Electro Giant Electro Wizard Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Giant Electro Wizard
Electro Wizard Firecracker
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Night Witch
Skeleton Army Night Witch
Firecracker Electro Giant Dart Goblin Electro Wizard
Skeleton Army Dart Goblin Electro Wizard Night Witch
Skeleton Army
Electro Wizard Firecracker Skeleton Army
Dart Goblin Skeleton Army
Dart Goblin
Skeleton Army Electro Giant Electro Wizard
Skeleton Army Night Witch
Firecracker Dart Goblin Skeleton Army Electro Giant
Skeleton Army Electro Giant Electro Wizard Firecracker Dart Goblin Night Witch Little Prince
Firecracker Dart Goblin Electro Giant Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin Electro Wizard
Dart Goblin
Firecracker Dart Goblin
Firecracker
Firecracker Electro Giant Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Electro Wizard Night Witch
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Night Witch
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Giant Little Prince
Night Witch
Firecracker Electro Giant Little Prince
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Giant Electro Wizard Night Witch Little Prince
Electro Wizard Firecracker Dart Goblin Electro Giant
Night Witch
Dart Goblin Night Witch
Firecracker Electro Wizard
Firecracker
Electro Wizard Dart Goblin Skeleton Army Night Witch
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin
Electro Giant
Firecracker Dart Goblin
Electro Giant Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Wizard
Firecracker Dart Goblin Electro Giant Electro Wizard Little Prince
Firecracker Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: