My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Dart Goblin Witch Inferno Dragon
Zap
Firecracker Dart Goblin Witch Inferno Dragon
Barbarian Barrel
Firecracker Dart Goblin Valkyrie Bomb Tower Wizard Witch
The Log
Firecracker Dart Goblin Witch
Earthquake
Firecracker Bomb Tower Witch
Arrows
Firecracker Dart Goblin Witch
Royal Delivery
Firecracker Dart Goblin Valkyrie Wizard Witch Inferno Dragon
Fireball
Firecracker Dart Goblin Bomb Tower Wizard Witch Inferno Dragon
Poison
Firecracker Dart Goblin Bomb Tower Wizard Witch
Lightning
Valkyrie Bomb Tower Wizard Witch Inferno Dragon
Rocket
Valkyrie Bomb Tower Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Valkyrie Bomb Tower Inferno Dragon Golden Knight Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Dart Goblin Valkyrie Bomb Tower

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Valkyrie Inferno Dragon
Dart Goblin
Valkyrie Firecracker
Valkyrie
Dart Goblin Firecracker Wizard Witch
Bomb Tower
Wizard
Valkyrie
Witch
Valkyrie
Inferno Dragon
Firecracker
Golden Knight

Defense Synergies 1 11

Firecracker
Valkyrie Dart Goblin Bomb Tower Golden Knight
Dart Goblin
Firecracker Valkyrie Bomb Tower Inferno Dragon Golden Knight
Valkyrie
Firecracker Dart Goblin Bomb Tower Wizard Witch
Bomb Tower
Firecracker Dart Goblin Valkyrie
Wizard
Valkyrie Golden Knight
Witch
Valkyrie
Inferno Dragon
Dart Goblin
Golden Knight
Firecracker Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie Wizard Golden Knight
Bomb Tower Inferno Dragon Firecracker Dart Goblin Valkyrie Witch
Bomb Tower Witch Dart Goblin Valkyrie Inferno Dragon
Bomb Tower Witch Inferno Dragon Firecracker Dart Goblin Valkyrie
Firecracker Valkyrie Bomb Tower
Firecracker Dart Goblin Valkyrie Bomb Tower
Dart Goblin Inferno Dragon Firecracker Bomb Tower Wizard Witch
Dart Goblin Valkyrie Bomb Tower Golden Knight
Witch Inferno Dragon Bomb Tower
Firecracker Dart Goblin Valkyrie
Dart Goblin Valkyrie Witch Firecracker Bomb Tower Wizard
Inferno Dragon Firecracker Dart Goblin Wizard Witch
Bomb Tower Valkyrie Wizard Witch
Valkyrie Bomb Tower Wizard Firecracker Dart Goblin Witch Golden Knight
Inferno Dragon Bomb Tower
Bomb Tower Inferno Dragon
Bomb Tower Wizard Firecracker Valkyrie Witch
Valkyrie Bomb Tower Firecracker Dart Goblin Wizard Witch Golden Knight
Valkyrie Bomb Tower Wizard Witch Firecracker Dart Goblin Inferno Dragon
Dart Goblin Bomb Tower Inferno Dragon
Valkyrie Wizard Firecracker Dart Goblin Bomb Tower Witch
Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Firecracker Valkyrie Bomb Tower Wizard Inferno Dragon
Valkyrie Bomb Tower Witch Golden Knight
Valkyrie
Valkyrie Witch Inferno Dragon
Firecracker Wizard Dart Goblin Bomb Tower Witch
Dart Goblin Valkyrie Bomb Tower Witch
Valkyrie Bomb Tower Inferno Dragon
Firecracker Valkyrie Bomb Tower Witch Inferno Dragon
Witch Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Valkyrie Bomb Tower Witch Golden Knight
Valkyrie
Valkyrie Bomb Tower Wizard Witch Golden Knight
Wizard Firecracker Dart Goblin Valkyrie Bomb Tower Witch
Witch Firecracker Dart Goblin Valkyrie Bomb Tower Inferno Dragon Golden Knight
Valkyrie Firecracker Dart Goblin Bomb Tower Wizard Witch Inferno Dragon Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie Golden Knight
Firecracker Dart Goblin Golden Knight
Dart Goblin
Firecracker Dart Goblin Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Dart Goblin Witch
Firecracker Dart Goblin Wizard Witch
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard Golden Knight
Firecracker Dart Goblin Valkyrie Wizard Golden Knight
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard Witch Golden Knight
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Valkyrie Wizard Witch Golden Knight
Wizard
Firecracker Valkyrie Wizard Witch
Witch Inferno Dragon
Firecracker Dart Goblin Wizard Witch Golden Knight
Wizard Witch Golden Knight
Firecracker Dart Goblin Golden Knight
Firecracker Dart Goblin Wizard Witch
Firecracker Dart Goblin Wizard Witch
Dart Goblin Wizard
Firecracker
Firecracker Wizard
Dart Goblin Witch
Firecracker Dart Goblin Wizard Witch
Firecracker Dart Goblin Valkyrie Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin Witch Golden Knight
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch Golden Knight
Inferno Dragon
Firecracker Dart Goblin Wizard

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