My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Giant Skeleton Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Giant Skeleton Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Ram Rider
Giant Snowball
Dart Goblin Clone Witch Ram Rider
Zap
Firecracker Dart Goblin Clone Witch Ram Rider
Barbarian Barrel
Firecracker Dart Goblin Valkyrie Clone Witch Giant Skeleton
The Log
Firecracker Dart Goblin Clone Witch Giant Skeleton Ram Rider
Earthquake
Firecracker Clone Witch
Arrows
Firecracker Dart Goblin Clone Witch
Royal Delivery
Firecracker Dart Goblin Valkyrie Clone Witch Giant Skeleton Ram Rider
Fireball
Firecracker Dart Goblin Clone Witch Ram Rider
Poison
Firecracker Dart Goblin Clone Witch
Lightning
Valkyrie Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Clone Valkyrie Witch Ram Rider Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Clone Valkyrie

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Valkyrie Giant Skeleton Ram Rider Mega Knight
Dart Goblin
Valkyrie Firecracker Giant Skeleton Ram Rider Mega Knight
Valkyrie
Dart Goblin Firecracker Witch Giant Skeleton Ram Rider
Clone
Giant Skeleton Witch
Witch
Valkyrie Clone Giant Skeleton Ram Rider Mega Knight
Giant Skeleton
Clone Firecracker Dart Goblin Valkyrie Witch
Ram Rider
Firecracker Dart Goblin Valkyrie Witch Mega Knight
Mega Knight
Firecracker Dart Goblin Witch Ram Rider

Defense Synergies 1 10

Firecracker
Valkyrie Dart Goblin Giant Skeleton Mega Knight
Dart Goblin
Firecracker Valkyrie Giant Skeleton Ram Rider Mega Knight
Valkyrie
Firecracker Dart Goblin Witch
Clone
Witch
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Dart Goblin Witch
Ram Rider
Dart Goblin
Mega Knight
Firecracker Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie Ram Rider
Firecracker Dart Goblin Valkyrie Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Dart Goblin Valkyrie Giant Skeleton
Witch Firecracker Dart Goblin Valkyrie Ram Rider Mega Knight
Firecracker Valkyrie Giant Skeleton Mega Knight
Firecracker Dart Goblin Valkyrie Mega Knight
Dart Goblin Ram Rider Firecracker Witch
Dart Goblin Valkyrie Giant Skeleton Ram Rider Mega Knight
Witch
Firecracker Dart Goblin Valkyrie Giant Skeleton Mega Knight
Dart Goblin Valkyrie Witch Firecracker Giant Skeleton Ram Rider Mega Knight
Firecracker Dart Goblin Witch Ram Rider
Mega Knight Valkyrie Witch Giant Skeleton Ram Rider
Valkyrie Mega Knight Firecracker Dart Goblin Witch
Ram Rider Mega Knight
Ram Rider Mega Knight
Mega Knight Firecracker Valkyrie Witch
Valkyrie Mega Knight Firecracker Dart Goblin Witch Ram Rider
Valkyrie Witch Firecracker Dart Goblin Giant Skeleton Ram Rider Mega Knight
Dart Goblin Ram Rider
Valkyrie Mega Knight Firecracker Dart Goblin Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Giant Skeleton
Firecracker Valkyrie Mega Knight
Giant Skeleton Mega Knight Valkyrie Witch Ram Rider
Valkyrie Giant Skeleton Mega Knight Ram Rider
Giant Skeleton Valkyrie Witch Ram Rider Mega Knight
Firecracker Dart Goblin Witch Ram Rider
Dart Goblin Valkyrie Witch Giant Skeleton Ram Rider
Giant Skeleton Mega Knight Valkyrie
Giant Skeleton Mega Knight Firecracker Valkyrie Witch
Witch Dart Goblin
Mega Knight Dart Goblin Valkyrie Witch Giant Skeleton
Mega Knight Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Witch Ram Rider
Firecracker Dart Goblin Valkyrie Witch Mega Knight
Witch Firecracker Dart Goblin Valkyrie Giant Skeleton
Valkyrie Mega Knight Firecracker Dart Goblin Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie Giant Skeleton
Firecracker Dart Goblin Ram Rider
Dart Goblin Giant Skeleton
Firecracker Dart Goblin Valkyrie Giant Skeleton
Firecracker Valkyrie Mega Knight
Firecracker Dart Goblin Witch Ram Rider
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Ram Rider
Firecracker Dart Goblin Ram Rider
Firecracker Dart Goblin Valkyrie Ram Rider
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Valkyrie Witch Mega Knight
Giant Skeleton Mega Knight
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Dart Goblin Witch Ram Rider
Witch Ram Rider Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Dart Goblin Mega Knight
Firecracker
Giant Skeleton Mega Knight
Firecracker
Dart Goblin Witch
Firecracker Dart Goblin Witch Ram Rider
Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Dart Goblin
Giant Skeleton
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Witch Giant Skeleton
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch Giant Skeleton Mega Knight
Firecracker Dart Goblin Mega Knight

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