My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Clone
Giant Snowball
Dart Goblin Hog Rider Clone
Zap
Firecracker Dart Goblin Clone
Barbarian Barrel
Firecracker Dart Goblin Valkyrie Wizard Clone
The Log
Firecracker Dart Goblin Hog Rider Clone
Earthquake
Firecracker Hog Rider Clone
Arrows
Firecracker Dart Goblin Clone
Royal Delivery
Firecracker Dart Goblin Valkyrie Hog Rider Wizard Clone
Fireball
Firecracker Dart Goblin Hog Rider Wizard Clone
Poison
Firecracker Dart Goblin Wizard Clone
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Dart Goblin Clone Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Firecracker Dart Goblin

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Dart Goblin Valkyrie Mirror
Dart Goblin
Valkyrie Firecracker Hog Rider Mirror
Valkyrie
Dart Goblin Hog Rider Firecracker Wizard
Hog Rider
Firecracker Valkyrie Rage Dart Goblin Wizard Mirror
Wizard
Valkyrie Hog Rider Rage
Mirror
Firecracker Dart Goblin Hog Rider
Rage
Hog Rider Wizard
Clone

Defense Synergies 1 6

Firecracker
Valkyrie Dart Goblin Mirror
Dart Goblin
Firecracker Valkyrie Mirror
Valkyrie
Firecracker Dart Goblin Wizard Mirror
Hog Rider
Wizard
Valkyrie
Mirror
Firecracker Dart Goblin Valkyrie
Rage
Clone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie Wizard
Firecracker Dart Goblin Valkyrie
Dart Goblin Valkyrie
Firecracker Dart Goblin Valkyrie
Firecracker Valkyrie
Firecracker Dart Goblin Valkyrie
Dart Goblin Firecracker Wizard
Dart Goblin Valkyrie
Firecracker Dart Goblin Valkyrie
Dart Goblin Valkyrie Firecracker Wizard
Firecracker Dart Goblin Wizard
Valkyrie Wizard
Valkyrie Wizard Firecracker Dart Goblin
Wizard Firecracker Valkyrie
Firecracker Dart Goblin Valkyrie Wizard
Valkyrie Wizard Firecracker Dart Goblin
Dart Goblin
Valkyrie Wizard Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Firecracker Valkyrie Wizard
Valkyrie
Valkyrie
Valkyrie
Firecracker Wizard Dart Goblin
Dart Goblin Valkyrie
Valkyrie
Firecracker Valkyrie
Dart Goblin
Dart Goblin Valkyrie
Valkyrie
Valkyrie Wizard
Wizard Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin Valkyrie
Valkyrie Firecracker Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Valkyrie Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Valkyrie Wizard
Wizard
Firecracker Valkyrie Wizard
Firecracker Dart Goblin Wizard
Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Dart Goblin Wizard
Firecracker
Firecracker Wizard
Dart Goblin
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Valkyrie Wizard
Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard

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