My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Royal Ghost Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin Witch
Zap
Firecracker Dart Goblin Witch
Barbarian Barrel
Firecracker Dart Goblin Valkyrie Witch Royal Ghost Electro Wizard
The Log
Firecracker Dart Goblin Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Dart Goblin Witch
Royal Delivery
Firecracker Dart Goblin Valkyrie Witch Royal Ghost Electro Wizard
Fireball
Firecracker Dart Goblin Witch Electro Wizard
Poison
Firecracker Dart Goblin Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Royal Ghost Valkyrie Electro Wizard Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Royal Ghost Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Valkyrie Mega Knight
Dart Goblin
Valkyrie Firecracker Mega Knight
Valkyrie
Dart Goblin Firecracker Witch Royal Ghost Electro Wizard
Witch
Valkyrie Royal Ghost Mega Knight
Royal Ghost
Valkyrie Witch Electro Wizard Mega Knight
Electro Wizard
Valkyrie Royal Ghost Mega Knight
Mega Knight
Firecracker Dart Goblin Witch Royal Ghost Electro Wizard
Goblinstein

Defense Synergies 1 14

Firecracker
Valkyrie Dart Goblin Electro Wizard Mega Knight
Dart Goblin
Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie
Firecracker Dart Goblin Witch Electro Wizard
Witch
Valkyrie Royal Ghost Electro Wizard Mega Knight
Royal Ghost
Witch Electro Wizard Mega Knight
Electro Wizard
Firecracker Dart Goblin Valkyrie Witch Royal Ghost Mega Knight
Mega Knight
Firecracker Dart Goblin Witch Royal Ghost Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie Electro Wizard
Firecracker Dart Goblin Valkyrie Witch Electro Wizard Mega Knight
Witch Mega Knight Dart Goblin Valkyrie Electro Wizard
Witch Firecracker Dart Goblin Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Dart Goblin Valkyrie Royal Ghost Electro Wizard Mega Knight
Dart Goblin Electro Wizard Firecracker Witch
Dart Goblin Valkyrie Electro Wizard Mega Knight
Witch
Firecracker Dart Goblin Valkyrie Royal Ghost Electro Wizard Mega Knight
Dart Goblin Valkyrie Witch Electro Wizard Firecracker Royal Ghost Mega Knight
Firecracker Dart Goblin Witch Electro Wizard
Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Firecracker Dart Goblin Witch Royal Ghost Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Firecracker Valkyrie Witch Electro Wizard
Mega Knight Firecracker Dart Goblin Valkyrie Witch Royal Ghost Electro Wizard
Valkyrie Witch Firecracker Dart Goblin Royal Ghost Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Valkyrie Royal Ghost Mega Knight Firecracker Dart Goblin Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Royal Ghost Electro Wizard
Electro Wizard Firecracker Valkyrie Royal Ghost Mega Knight
Mega Knight Valkyrie Witch Electro Wizard
Valkyrie Mega Knight Electro Wizard
Valkyrie Witch Mega Knight
Firecracker Dart Goblin Witch Electro Wizard
Dart Goblin Valkyrie Witch Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Firecracker Valkyrie Witch
Witch Dart Goblin
Mega Knight Dart Goblin Valkyrie Witch
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Witch
Firecracker Dart Goblin Valkyrie Witch Mega Knight
Witch Electro Wizard Firecracker Dart Goblin Valkyrie
Valkyrie Mega Knight Firecracker Dart Goblin Witch Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie Royal Ghost
Firecracker Dart Goblin Royal Ghost Electro Wizard
Dart Goblin
Firecracker Dart Goblin Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Firecracker Dart Goblin
Electro Wizard
Firecracker Dart Goblin Valkyrie Electro Wizard
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Electro Wizard Mega Knight
Firecracker Dart Goblin Valkyrie Witch Mega Knight
Mega Knight
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Dart Goblin Witch Royal Ghost Electro Wizard
Witch Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Witch Electro Wizard
Electro Wizard Firecracker Dart Goblin Witch
Dart Goblin Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Dart Goblin Witch
Firecracker Dart Goblin Witch Electro Wizard
Firecracker Dart Goblin Valkyrie Electro Wizard Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Witch Electro Wizard
Firecracker Dart Goblin Witch Electro Wizard
Firecracker Dart Goblin Witch Royal Ghost Electro Wizard Mega Knight
Firecracker Dart Goblin Mega Knight

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