My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Zappies Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Zappies Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Dart Goblin Zappies Skeleton Army Witch
Zap
Firecracker Dart Goblin Zappies Skeleton Army Witch Sparky
Barbarian Barrel
Firecracker Dart Goblin Valkyrie Zappies Skeleton Army Witch Sparky
The Log
Firecracker Dart Goblin Zappies Skeleton Army Witch Sparky
Earthquake
Firecracker Zappies Skeleton Army Witch
Arrows
Firecracker Dart Goblin Zappies Skeleton Army Witch
Royal Delivery
Firecracker Dart Goblin Valkyrie Zappies Skeleton Army Witch Sparky
Fireball
Firecracker Dart Goblin Zappies Skeleton Army Witch Sparky
Poison
Firecracker Dart Goblin Zappies Skeleton Army Witch Sparky
Lightning
Valkyrie Witch Sparky
Rocket
Valkyrie Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Skeleton Army Valkyrie Zappies Freeze Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Skeleton Army Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Valkyrie Zappies Sparky
Dart Goblin
Valkyrie Firecracker Sparky
Valkyrie
Dart Goblin Firecracker Zappies Witch Sparky
Zappies
Firecracker Valkyrie
Skeleton Army
Sparky
Freeze
Witch
Valkyrie
Sparky
Firecracker Dart Goblin Valkyrie Skeleton Army

Defense Synergies 1 14

Firecracker
Valkyrie Dart Goblin Zappies Skeleton Army
Dart Goblin
Firecracker Valkyrie Zappies Skeleton Army
Valkyrie
Firecracker Dart Goblin Zappies Freeze Witch Sparky
Zappies
Firecracker Dart Goblin Valkyrie Skeleton Army
Skeleton Army
Firecracker Dart Goblin Zappies Freeze Sparky
Freeze
Valkyrie Skeleton Army Sparky
Witch
Valkyrie
Sparky
Valkyrie Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie Zappies Sparky
Skeleton Army Sparky Firecracker Dart Goblin Valkyrie Zappies Witch
Skeleton Army Witch Sparky Dart Goblin Valkyrie Zappies Freeze
Skeleton Army Witch Sparky Firecracker Dart Goblin Valkyrie Zappies
Firecracker Valkyrie Skeleton Army Sparky
Skeleton Army Freeze Firecracker Dart Goblin Valkyrie Zappies
Dart Goblin Firecracker Zappies Freeze Witch
Dart Goblin Valkyrie Sparky
Zappies Witch Sparky Skeleton Army
Skeleton Army Firecracker Dart Goblin Valkyrie Zappies Sparky
Dart Goblin Valkyrie Skeleton Army Witch Firecracker Zappies Freeze
Firecracker Dart Goblin Zappies Witch
Skeleton Army Sparky Valkyrie Zappies Freeze Witch
Valkyrie Skeleton Army Sparky Firecracker Dart Goblin Zappies Freeze Witch
Skeleton Army Sparky Zappies
Skeleton Army Zappies Freeze Sparky
Sparky Firecracker Valkyrie Zappies Skeleton Army Witch
Valkyrie Firecracker Dart Goblin Zappies Skeleton Army Witch
Valkyrie Freeze Witch Firecracker Dart Goblin Zappies
Sparky Dart Goblin Zappies
Valkyrie Skeleton Army Firecracker Dart Goblin Zappies Witch Sparky
Zappies Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zappies Witch Sparky
Firecracker Valkyrie
Zappies Skeleton Army Valkyrie Witch Sparky
Valkyrie Skeleton Army Zappies Sparky
Valkyrie Zappies Skeleton Army Witch Sparky
Firecracker Dart Goblin Zappies Freeze Witch
Skeleton Army Sparky Dart Goblin Valkyrie Zappies Witch
Valkyrie Zappies Skeleton Army Sparky
Freeze Firecracker Valkyrie Zappies Skeleton Army Witch Sparky
Witch Dart Goblin Zappies Skeleton Army Sparky
Dart Goblin Valkyrie Zappies Witch Sparky
Skeleton Army Valkyrie
Skeleton Army Valkyrie Zappies Witch Sparky
Firecracker Dart Goblin Valkyrie Zappies Skeleton Army Witch Sparky
Zappies Skeleton Army Witch Sparky Firecracker Dart Goblin Valkyrie Freeze
Valkyrie Firecracker Dart Goblin Zappies Freeze Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie Freeze Sparky
Firecracker Dart Goblin
Dart Goblin Sparky
Firecracker Dart Goblin Valkyrie Freeze Sparky
Firecracker Valkyrie Sparky
Firecracker Dart Goblin Freeze Witch
Firecracker Dart Goblin Witch Sparky
Firecracker Dart Goblin Freeze
Firecracker Dart Goblin
Sparky
Firecracker Dart Goblin Valkyrie Sparky
Firecracker Dart Goblin
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Freeze
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Witch Sparky
Firecracker Dart Goblin Sparky
Freeze Sparky
Sparky
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Valkyrie Witch
Sparky
Sparky
Firecracker Freeze Valkyrie Witch Sparky
Witch
Firecracker Dart Goblin Witch Sparky
Witch Sparky
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Witch Sparky
Firecracker Dart Goblin Zappies Freeze Witch
Sparky
Dart Goblin Sparky
Firecracker Zappies Freeze Sparky
Sparky
Firecracker Sparky
Dart Goblin Zappies Skeleton Army Freeze Witch
Firecracker Dart Goblin Zappies Witch
Freeze
Firecracker Dart Goblin Valkyrie Sparky
Firecracker Dart Goblin
Sparky
Firecracker Dart Goblin Sparky
Firecracker Dart Goblin Zappies Freeze Witch Sparky
Firecracker Dart Goblin Zappies Witch
Firecracker Dart Goblin Freeze Witch Sparky
Sparky
Firecracker Dart Goblin Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: