My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Executioner Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Skeleton King
Giant Snowball
Dart Goblin Inferno Dragon Skeleton King
Zap
Firecracker Dart Goblin Inferno Dragon Skeleton King
Barbarian Barrel
Firecracker Dart Goblin Wizard Executioner Skeleton King
The Log
Firecracker Dart Goblin Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Firecracker Dart Goblin Skeleton King
Royal Delivery
Firecracker Dart Goblin Wizard Executioner Inferno Dragon Skeleton King
Fireball
Firecracker Dart Goblin Wizard Executioner Inferno Dragon Skeleton King
Poison
Firecracker Dart Goblin Wizard Executioner Skeleton King
Lightning
Wizard Executioner Inferno Dragon Skeleton King
Rocket
Wizard Executioner Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Tornado Executioner Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Dart Goblin Tornado Inferno Dragon Skeleton King Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Dart Goblin Tornado Inferno Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dart Goblin Tornado Inferno Dragon Mega Knight
Dart Goblin
Firecracker Mega Knight Skeleton King
Wizard
Tornado Mega Knight
Tornado
Wizard Executioner Firecracker Mega Knight
Executioner
Tornado Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Dart Goblin Wizard Tornado Executioner
Skeleton King
Dart Goblin

Defense Synergies 2 14

Firecracker
Dart Goblin Tornado Mega Knight
Dart Goblin
Firecracker Tornado Inferno Dragon Mega Knight
Wizard
Tornado Mega Knight Skeleton King
Tornado
Wizard Executioner Firecracker Dart Goblin Inferno Dragon Mega Knight Skeleton King
Executioner
Tornado Mega Knight
Inferno Dragon
Dart Goblin Tornado Mega Knight Skeleton King
Mega Knight
Firecracker Dart Goblin Wizard Tornado Executioner Inferno Dragon
Skeleton King
Wizard Tornado Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Wizard Executioner
Inferno Dragon Firecracker Dart Goblin Executioner Mega Knight
Tornado Mega Knight Dart Goblin Executioner Inferno Dragon
Inferno Dragon Firecracker Dart Goblin Mega Knight Skeleton King
Firecracker Tornado Mega Knight
Tornado Firecracker Dart Goblin Executioner Mega Knight
Dart Goblin Tornado Inferno Dragon Firecracker Wizard Executioner
Dart Goblin Mega Knight
Inferno Dragon Tornado Skeleton King
Tornado Firecracker Dart Goblin Mega Knight
Dart Goblin Executioner Firecracker Wizard Tornado Mega Knight Skeleton King
Executioner Inferno Dragon Firecracker Dart Goblin Wizard Tornado
Mega Knight Wizard
Wizard Executioner Mega Knight Firecracker Dart Goblin Tornado Skeleton King
Inferno Dragon Mega Knight Skeleton King
Tornado Inferno Dragon Mega Knight
Wizard Mega Knight Firecracker Tornado Executioner
Mega Knight Firecracker Dart Goblin Wizard Tornado Executioner
Wizard Tornado Executioner Firecracker Dart Goblin Inferno Dragon Mega Knight
Dart Goblin Tornado Inferno Dragon
Wizard Mega Knight Firecracker Dart Goblin Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Wizard Executioner Inferno Dragon Mega Knight
Mega Knight
Mega Knight Tornado
Executioner Inferno Dragon Mega Knight
Firecracker Wizard Executioner Dart Goblin Tornado
Dart Goblin
Mega Knight Inferno Dragon
Mega Knight Firecracker Tornado Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin
Mega Knight Tornado
Mega Knight Wizard Executioner Skeleton King
Wizard Firecracker Dart Goblin Executioner Mega Knight
Firecracker Dart Goblin Tornado Executioner Inferno Dragon Skeleton King
Executioner Mega Knight Firecracker Dart Goblin Wizard Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin Tornado Executioner
Dart Goblin
Firecracker Dart Goblin
Wizard Executioner Firecracker Mega Knight
Firecracker Wizard Executioner Dart Goblin Tornado
Firecracker Dart Goblin Wizard Tornado Executioner
Firecracker Dart Goblin Wizard Tornado Executioner
Firecracker Dart Goblin Wizard Tornado
Tornado
Firecracker Dart Goblin Wizard Tornado
Firecracker Dart Goblin Wizard Tornado Executioner
Firecracker Dart Goblin Executioner
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Wizard Executioner
Firecracker Dart Goblin Wizard Executioner Mega Knight
Tornado
Firecracker Dart Goblin Wizard Executioner Mega Knight
Firecracker Dart Goblin Wizard Tornado Mega Knight
Mega Knight
Wizard Tornado
Tornado
Firecracker Tornado Wizard Executioner Mega Knight
Inferno Dragon
Firecracker Dart Goblin Wizard Tornado Executioner
Wizard Tornado Mega Knight
Firecracker Dart Goblin Tornado
Firecracker Dart Goblin Wizard Tornado Executioner
Firecracker Dart Goblin Wizard
Dart Goblin Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Dart Goblin
Firecracker Dart Goblin Wizard Tornado Executioner
Firecracker Dart Goblin Wizard Executioner Mega Knight
Firecracker Dart Goblin Wizard Executioner Skeleton King
Tornado
Firecracker Dart Goblin Executioner Mega Knight
Firecracker Dart Goblin Tornado Skeleton King
Firecracker Dart Goblin Tornado Executioner
Firecracker Dart Goblin Tornado Executioner Mega Knight
Inferno Dragon
Firecracker Dart Goblin Wizard Mega Knight

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