My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Executioner
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Executioner P.E.K.K.A
Fireball
Firecracker Elixir Golem Executioner
Poison
Firecracker Elixir Golem Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Earthquake Elixir Golem Fireball Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Earthquake

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Earthquake P.E.K.K.A
Earthquake
Elixir Golem Firecracker Fireball P.E.K.K.A The Log
Elixir Golem
Firecracker Earthquake Rage Fireball Executioner The Log
Fireball
Earthquake Elixir Golem The Log
Rage
Elixir Golem
Executioner
Elixir Golem P.E.K.K.A The Log
P.E.K.K.A
Firecracker Earthquake Executioner The Log
The Log
Earthquake Elixir Golem Fireball Executioner P.E.K.K.A

Defense Synergies 3 5

Firecracker
The Log Earthquake P.E.K.K.A
Earthquake
Firecracker Fireball The Log
Elixir Golem
Fireball
The Log Earthquake
Rage
Executioner
The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Fireball P.E.K.K.A Earthquake Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Fireball Executioner The Log
P.E.K.K.A Firecracker Executioner The Log
P.E.K.K.A Executioner
P.E.K.K.A Firecracker
Firecracker Earthquake Fireball P.E.K.K.A The Log
Fireball The Log Firecracker Earthquake Executioner
Firecracker Fireball Executioner
Earthquake Fireball P.E.K.K.A The Log
P.E.K.K.A
Firecracker
Executioner Firecracker Earthquake Fireball The Log
Executioner Firecracker Fireball
P.E.K.K.A Earthquake Fireball The Log
Fireball Executioner Firecracker Earthquake P.E.K.K.A The Log
P.E.K.K.A
Fireball P.E.K.K.A The Log
Firecracker Fireball Executioner P.E.K.K.A
Fireball Firecracker Executioner The Log
Earthquake Executioner The Log Firecracker Fireball
P.E.K.K.A
Firecracker Earthquake Fireball Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A
Fireball Firecracker Executioner The Log
P.E.K.K.A The Log
P.E.K.K.A Fireball The Log
P.E.K.K.A Executioner
Firecracker Fireball Executioner
P.E.K.K.A Fireball
P.E.K.K.A
P.E.K.K.A Firecracker Fireball The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball The Log
P.E.K.K.A Fireball Executioner
Firecracker Fireball Executioner
Firecracker Fireball Executioner P.E.K.K.A The Log
Executioner Firecracker Earthquake Fireball P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Firecracker The Log
Firecracker Fireball Executioner The Log
Earthquake Fireball The Log
Earthquake Firecracker Fireball The Log
Fireball Executioner Firecracker Earthquake The Log
Firecracker Fireball Executioner
Firecracker Earthquake Executioner The Log
Earthquake Fireball The Log Firecracker Executioner
Fireball The Log Firecracker
Fireball
Firecracker Earthquake Fireball The Log
Fireball Firecracker Executioner
Earthquake Firecracker Fireball Executioner The Log
Earthquake Firecracker Fireball
Earthquake Firecracker Fireball The Log
Earthquake Firecracker Fireball Executioner The Log
Earthquake Firecracker Fireball Executioner The Log
Earthquake Fireball
Firecracker Earthquake Fireball Executioner The Log
Firecracker Earthquake Fireball The Log
Earthquake Fireball The Log
Fireball
The Log
Earthquake Fireball The Log
Firecracker Earthquake The Log Fireball Executioner
Firecracker Fireball The Log Earthquake Executioner
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Executioner
Firecracker Fireball
Fireball
Earthquake Fireball The Log
Firecracker Fireball
P.E.K.K.A
Firecracker Earthquake Fireball The Log
Earthquake Fireball
Fireball Firecracker Executioner
The Log Fireball
Fireball Firecracker Executioner
The Log Firecracker Earthquake Fireball Executioner
Fireball
Firecracker Executioner P.E.K.K.A
Firecracker Fireball The Log
Firecracker Fireball Executioner
Firecracker Fireball Executioner The Log
P.E.K.K.A
Fireball Firecracker

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