My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Phoenix Night Witch
Giant Snowball
Furnace Wall Breakers Guards Night Witch
Zap
Firecracker Furnace Wall Breakers Guards Night Witch
Barbarian Barrel
Firecracker Furnace Wall Breakers Guards Night Witch
The Log
Firecracker Furnace Wall Breakers Guards
Earthquake
Firecracker Furnace Guards
Arrows
Firecracker Furnace Wall Breakers Guards Night Witch
Royal Delivery
Firecracker Wall Breakers Guards Night Witch
Fireball
Firecracker Furnace Wall Breakers Night Witch
Poison
Firecracker Furnace Guards Phoenix Night Witch
Lightning
Furnace Phoenix Night Witch
Rocket
Furnace Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Firecracker Earthquake Guards Furnace Phoenix Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Firecracker Earthquake

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Earthquake Wall Breakers
Earthquake
Firecracker Furnace Wall Breakers The Log
Furnace
Earthquake
Wall Breakers
Firecracker Earthquake The Log
Guards
The Log
The Log
Earthquake Wall Breakers Guards
Phoenix
Night Witch

Defense Synergies 1 8

Firecracker
The Log Earthquake Guards Night Witch
Earthquake
Firecracker Furnace The Log
Furnace
Earthquake Guards
Wall Breakers
Guards
Firecracker Furnace The Log
The Log
Firecracker Earthquake Guards Night Witch
Phoenix
Night Witch
Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker The Log
Firecracker Furnace The Log Phoenix Night Witch
Furnace Night Witch
Night Witch Firecracker Furnace Guards Phoenix
Firecracker Earthquake The Log
The Log Firecracker Earthquake Furnace Guards Night Witch
Furnace Firecracker Phoenix Night Witch
Earthquake The Log Phoenix
Furnace Phoenix Night Witch
Guards Firecracker Phoenix Night Witch
Guards Firecracker Earthquake Furnace The Log Night Witch
Firecracker Furnace Phoenix Night Witch
Furnace Night Witch Earthquake Guards The Log
Firecracker Earthquake Furnace Guards The Log Night Witch
Furnace Phoenix
Furnace The Log
Firecracker Furnace Night Witch
Firecracker Furnace Guards The Log Night Witch
Earthquake Furnace The Log Firecracker Guards
Phoenix
Firecracker Earthquake Furnace Guards The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace
Firecracker The Log Phoenix
Guards Furnace The Log
Guards The Log Phoenix Night Witch
Guards Phoenix Night Witch
Firecracker Furnace
Guards Furnace Phoenix Night Witch
Phoenix
Firecracker The Log Phoenix
Guards Phoenix
Guards Phoenix
Guards The Log Phoenix
Guards Night Witch
Firecracker Furnace
Guards Phoenix Firecracker Furnace The Log Night Witch
Firecracker Earthquake The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Guards The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Guards The Log
Firecracker Earthquake Furnace The Log
Firecracker Furnace
Firecracker Earthquake Furnace The Log
Earthquake The Log Firecracker
The Log Firecracker
Guards Night Witch
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker Furnace The Log
Earthquake Firecracker Furnace The Log
Earthquake Firecracker Furnace The Log
Earthquake
Night Witch
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake The Log Night Witch
The Log
Earthquake The Log
Firecracker Earthquake The Log Furnace
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker Furnace Night Witch
Firecracker Guards
Night Witch
Earthquake The Log Night Witch
Firecracker
Firecracker Earthquake The Log
Earthquake Guards Night Witch
Firecracker
The Log
Firecracker
The Log Firecracker Earthquake
Firecracker
Firecracker Guards The Log
Firecracker
Firecracker The Log

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