My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Inferno Tower Guards
Barbarian Barrel
Firecracker Inferno Tower Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Inferno Tower Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Inferno Tower Electro Wizard
Poison
Firecracker Inferno Tower Guards Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Earthquake Guards Hog Rider Electro Wizard Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Earthquake Guards

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Earthquake P.E.K.K.A
Earthquake
Hog Rider Firecracker P.E.K.K.A The Log
Hog Rider
Firecracker Earthquake The Log Guards Electro Wizard
Inferno Tower
Guards
Hog Rider The Log
P.E.K.K.A
Electro Wizard Firecracker Earthquake The Log
The Log
Hog Rider Earthquake Guards P.E.K.K.A
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 5 11

Firecracker
The Log Earthquake Inferno Tower Guards P.E.K.K.A Electro Wizard
Earthquake
Firecracker Inferno Tower The Log
Hog Rider
Inferno Tower
Guards The Log Electro Wizard Firecracker Earthquake
Guards
Inferno Tower Firecracker The Log Electro Wizard
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker Inferno Tower P.E.K.K.A Earthquake Guards Electro Wizard
Electro Wizard
Inferno Tower Firecracker Guards P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Inferno Tower The Log Electro Wizard
Inferno Tower P.E.K.K.A Firecracker The Log Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Firecracker Guards Electro Wizard
Firecracker Earthquake P.E.K.K.A The Log
The Log Firecracker Earthquake Guards Electro Wizard
Inferno Tower Electro Wizard Firecracker
Earthquake Inferno Tower P.E.K.K.A The Log Electro Wizard
Inferno Tower P.E.K.K.A
Guards Firecracker Inferno Tower Electro Wizard
Guards Electro Wizard Firecracker Earthquake The Log
Inferno Tower Firecracker Electro Wizard
Inferno Tower P.E.K.K.A Earthquake Guards The Log Electro Wizard
Firecracker Earthquake Guards P.E.K.K.A The Log Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A The Log Electro Wizard
Firecracker Inferno Tower P.E.K.K.A Electro Wizard
Firecracker Guards The Log Electro Wizard
Earthquake The Log Firecracker Guards Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Firecracker Earthquake Guards P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower P.E.K.K.A Electro Wizard
Electro Wizard Firecracker The Log
Guards P.E.K.K.A Inferno Tower The Log Electro Wizard
Guards P.E.K.K.A Inferno Tower The Log Electro Wizard
Inferno Tower P.E.K.K.A Guards
Firecracker Electro Wizard
Guards P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Inferno Tower The Log
Inferno Tower P.E.K.K.A Guards
P.E.K.K.A Inferno Tower Guards
P.E.K.K.A Guards The Log Electro Wizard
P.E.K.K.A Inferno Tower Guards
Firecracker
Inferno Tower Guards Electro Wizard Firecracker P.E.K.K.A The Log
Firecracker Earthquake Inferno Tower P.E.K.K.A The Log Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Guards The Log
Firecracker The Log Electro Wizard
Earthquake The Log
Earthquake Firecracker Guards The Log
Firecracker Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Guards Electro Wizard
Firecracker Earthquake The Log Electro Wizard
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Firecracker Earthquake The Log Electro Wizard
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake Electro Wizard
The Log
Firecracker The Log
Firecracker Electro Wizard
Electro Wizard Firecracker Guards
Earthquake The Log
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Earthquake The Log
Earthquake Electro Wizard Guards
Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Firecracker Earthquake
Firecracker P.E.K.K.A
Firecracker Guards The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker

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