My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Bandit
Barbarian Barrel
Firecracker Battle Ram Royal Ghost Bandit Electro Wizard Magic Archer
The Log
Firecracker Battle Ram Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer
Fireball
Firecracker Battle Ram Bandit Electro Wizard Magic Archer
Poison
Firecracker Electro Wizard Magic Archer
Lightning
Battle Ram Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Earthquake Royal Ghost Bandit Battle Ram Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Earthquake Royal Ghost Bandit

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Earthquake Battle Ram P.E.K.K.A Bandit
Earthquake
Firecracker Battle Ram P.E.K.K.A
Battle Ram
Bandit Magic Archer Firecracker Earthquake P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A
Electro Wizard Magic Archer Firecracker Earthquake Battle Ram
Royal Ghost
Battle Ram Bandit Electro Wizard Magic Archer
Bandit
Battle Ram Firecracker Royal Ghost Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard

Defense Synergies 0 9

Firecracker
Earthquake P.E.K.K.A Bandit Electro Wizard
Earthquake
Firecracker
Battle Ram
P.E.K.K.A
Firecracker Electro Wizard
Royal Ghost
Electro Wizard
Bandit
Firecracker Electro Wizard Magic Archer
Electro Wizard
Firecracker P.E.K.K.A Royal Ghost Bandit Magic Archer
Magic Archer
Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Electro Wizard Magic Archer
P.E.K.K.A Firecracker Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Firecracker Bandit Electro Wizard
Firecracker Earthquake P.E.K.K.A
Firecracker Earthquake Royal Ghost Bandit Electro Wizard Magic Archer
Electro Wizard Firecracker Magic Archer
Earthquake P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Royal Ghost Bandit Electro Wizard
Electro Wizard Firecracker Earthquake Royal Ghost Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
P.E.K.K.A Earthquake Bandit Electro Wizard
Firecracker Earthquake P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Firecracker P.E.K.K.A Electro Wizard
Firecracker Royal Ghost Bandit Electro Wizard Magic Archer
Earthquake Firecracker Royal Ghost Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Royal Ghost Firecracker Earthquake P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Firecracker Royal Ghost Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit
Firecracker Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit
Firecracker Magic Archer
Electro Wizard Firecracker P.E.K.K.A Magic Archer
Firecracker Earthquake P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Firecracker Royal Ghost Bandit
Firecracker Royal Ghost Bandit Electro Wizard Magic Archer
Earthquake Bandit Magic Archer
Earthquake Firecracker
Firecracker Earthquake Magic Archer
Firecracker Magic Archer
Firecracker Earthquake Magic Archer
Earthquake Firecracker Magic Archer
Firecracker Bandit
Electro Wizard
Firecracker Earthquake Bandit Electro Wizard Magic Archer
Firecracker Magic Archer
Earthquake Firecracker Bandit Magic Archer
Earthquake Firecracker Bandit Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Firecracker Bandit Magic Archer
Earthquake Magic Archer Firecracker Bandit
Earthquake
Firecracker Earthquake Bandit Electro Wizard Magic Archer
Firecracker Earthquake Magic Archer
Earthquake Magic Archer
Earthquake
Firecracker Earthquake Magic Archer
Firecracker Earthquake Royal Ghost Bandit Electro Wizard Magic Archer
Bandit Magic Archer
Firecracker Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Earthquake Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
P.E.K.K.A
Firecracker Earthquake Magic Archer
Earthquake Electro Wizard Bandit Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Earthquake Magic Archer
Firecracker P.E.K.K.A
Firecracker Electro Wizard Magic Archer
Firecracker Electro Wizard Magic Archer
Firecracker Royal Ghost Bandit Electro Wizard Magic Archer
P.E.K.K.A
Firecracker

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