My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Witch
Zap
Firecracker Guards Witch
Barbarian Barrel
Firecracker Valkyrie Guards Witch
The Log
Firecracker Hog Rider Guards Witch
Earthquake
Firecracker Hog Rider Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Valkyrie Hog Rider Guards Witch P.E.K.K.A
Fireball
Firecracker Hog Rider Witch
Poison
Firecracker Guards Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Earthquake Guards Tornado Valkyrie Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Earthquake Guards Tornado

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Earthquake Valkyrie Tornado P.E.K.K.A
Earthquake
Hog Rider Firecracker Tornado P.E.K.K.A
Valkyrie
Hog Rider Firecracker Tornado Witch P.E.K.K.A
Hog Rider
Firecracker Earthquake Valkyrie Guards Tornado Witch
Guards
Hog Rider
Tornado
P.E.K.K.A Firecracker Earthquake Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Tornado P.E.K.K.A
P.E.K.K.A
Tornado Firecracker Earthquake Valkyrie Witch

Defense Synergies 2 10

Firecracker
Valkyrie Earthquake Guards Tornado P.E.K.K.A
Earthquake
Firecracker Tornado
Valkyrie
Firecracker Tornado Witch P.E.K.K.A
Hog Rider
Guards
Firecracker Witch
Tornado
P.E.K.K.A Firecracker Earthquake Valkyrie Witch
Witch
Valkyrie Guards Tornado
P.E.K.K.A
Tornado Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Valkyrie
P.E.K.K.A Firecracker Valkyrie Witch
Tornado Witch P.E.K.K.A Valkyrie
Witch P.E.K.K.A Firecracker Valkyrie Guards
Firecracker Earthquake Valkyrie Tornado P.E.K.K.A
Tornado Firecracker Earthquake Valkyrie Guards
Tornado Firecracker Witch
Earthquake Valkyrie P.E.K.K.A
Witch P.E.K.K.A Tornado
Guards Tornado Firecracker Valkyrie
Valkyrie Guards Witch Firecracker Earthquake Tornado
Firecracker Tornado Witch
P.E.K.K.A Earthquake Valkyrie Guards Witch
Valkyrie Firecracker Earthquake Guards Tornado Witch P.E.K.K.A
P.E.K.K.A
Tornado P.E.K.K.A
Firecracker Valkyrie Tornado Witch P.E.K.K.A
Valkyrie Firecracker Guards Tornado Witch
Earthquake Valkyrie Tornado Witch Firecracker Guards
P.E.K.K.A Tornado
Valkyrie Firecracker Earthquake Guards Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch P.E.K.K.A
Firecracker Valkyrie
Guards P.E.K.K.A Valkyrie Witch
Valkyrie Guards P.E.K.K.A Tornado
P.E.K.K.A Valkyrie Guards Witch
Firecracker Tornado Witch
Guards P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Valkyrie Tornado Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Valkyrie Guards Witch
P.E.K.K.A Valkyrie Guards Tornado
P.E.K.K.A Valkyrie Guards Witch
Firecracker Valkyrie Witch
Guards Witch Firecracker Valkyrie Tornado P.E.K.K.A
Valkyrie Firecracker Earthquake Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie Guards
Firecracker Tornado
Earthquake
Earthquake Firecracker Valkyrie Guards
Firecracker Earthquake Valkyrie
Firecracker Tornado Witch
Firecracker Earthquake Tornado Witch
Earthquake Firecracker Tornado
Firecracker Tornado
Guards Tornado
Firecracker Earthquake Valkyrie Tornado
Firecracker Tornado
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Witch
Earthquake Firecracker
Earthquake Tornado
Firecracker Earthquake
Firecracker Earthquake Valkyrie Tornado Witch
Earthquake
Tornado
Tornado
Earthquake
Firecracker Earthquake Tornado Valkyrie Witch
Witch
Firecracker Earthquake Tornado Witch
Tornado Witch
Firecracker Tornado
Firecracker Tornado Witch
Firecracker Guards Witch
Earthquake
Firecracker
P.E.K.K.A
Firecracker Earthquake
Earthquake Guards Witch
Firecracker Tornado Witch
Firecracker Valkyrie
Firecracker Earthquake
Tornado
Firecracker P.E.K.K.A
Firecracker Guards Tornado Witch
Firecracker Tornado Witch
Firecracker Tornado Witch
P.E.K.K.A
Firecracker

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