My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Skeleton Army Prince
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Firecracker Goblin Barrel Skeleton Army Witch Prince
Barbarian Barrel
Firecracker Elixir Golem Goblin Barrel Skeleton Army Witch
The Log
Firecracker Elixir Golem Goblin Barrel Skeleton Army Witch Prince
Earthquake
Firecracker Elixir Golem Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Firecracker Elixir Golem Goblin Barrel Skeleton Army Witch Prince
Fireball
Firecracker Elixir Golem Goblin Barrel Skeleton Army Witch
Poison
Firecracker Elixir Golem Skeleton Army Witch
Lightning
Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Goblin Barrel Skeleton Army Poison Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Elixir Golem Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Goblin Barrel Prince
Elixir Golem
Firecracker Poison Goblin Barrel Witch The Log
Goblin Barrel
Prince Firecracker Elixir Golem Skeleton Army
Skeleton Army
Goblin Barrel
Poison
Elixir Golem Prince The Log
Witch
Elixir Golem Prince
Prince
Goblin Barrel Firecracker Poison Witch The Log
The Log
Elixir Golem Poison Prince

Defense Synergies 2 7

Firecracker
The Log Skeleton Army Prince
Elixir Golem
Goblin Barrel
Skeleton Army
Firecracker Prince The Log
Poison
The Log
Witch
Prince The Log
Prince
The Log Firecracker Skeleton Army Witch
The Log
Firecracker Prince Skeleton Army Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeleton Army Firecracker Witch Prince The Log
Skeleton Army Witch Prince
Skeleton Army Witch Prince Firecracker
Firecracker Skeleton Army Poison Prince The Log
Skeleton Army The Log Firecracker
Firecracker Poison Witch
Poison The Log
Witch Skeleton Army Prince
Skeleton Army Firecracker Prince
Skeleton Army Poison Witch Firecracker The Log
Firecracker Poison Witch
Skeleton Army Prince Witch The Log
Skeleton Army Firecracker Poison Witch Prince The Log
Skeleton Army Prince
Skeleton Army Prince The Log
Firecracker Skeleton Army Poison Witch Prince
Firecracker Skeleton Army Witch Prince The Log
Poison Witch The Log Firecracker
Prince
Skeleton Army Firecracker Poison Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Prince
Poison Firecracker Prince The Log
Skeleton Army Witch Prince The Log
Skeleton Army Prince The Log
Skeleton Army Witch Prince
Firecracker Poison Witch
Skeleton Army Prince Witch
Skeleton Army Prince
Firecracker Skeleton Army Poison Witch Prince The Log
Witch Skeleton Army
Witch Prince
Skeleton Army Poison Prince The Log
Skeleton Army Prince Witch
Firecracker Skeleton Army Witch
Skeleton Army Witch Firecracker Poison Prince The Log
Poison Firecracker Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log
Firecracker Poison The Log
Poison The Log
Firecracker Poison Prince The Log
Poison Firecracker The Log
Firecracker Poison Witch
Firecracker Poison Witch The Log
Poison The Log Firecracker
Poison The Log Firecracker
Poison Prince
Firecracker Poison Prince The Log
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison Prince The Log
Firecracker Poison Witch The Log
Firecracker Poison The Log
Poison
Firecracker Poison Prince The Log
Firecracker Poison Witch The Log
Poison Prince The Log
Poison
Prince The Log
Poison The Log
Firecracker Poison The Log Witch
Witch
Firecracker Poison The Log Witch
Poison Witch Prince The Log
Poison Firecracker The Log
Poison Firecracker Witch
Firecracker Poison Witch
Poison The Log
Firecracker Poison
Prince
Firecracker Poison The Log
Skeleton Army Witch Prince
Poison Firecracker Witch
The Log
Poison Firecracker Prince
The Log Firecracker Poison
Poison
Firecracker Prince
Firecracker Poison Witch The Log
Firecracker Poison Witch
Poison Firecracker Witch Prince The Log
Prince
Firecracker

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