My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch Electro Dragon
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Witch
The Log
Firecracker Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Battle Healer Witch Electro Dragon
Fireball
Firecracker Elixir Golem Battle Healer Witch Electro Dragon
Poison
Firecracker Elixir Golem Battle Healer Witch Electro Dragon
Lightning
Battle Healer Witch Electro Dragon
Rocket
Battle Healer Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Firecracker Elixir Golem Battle Healer Poison Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Firecracker Elixir Golem

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Mirror
Elixir Golem
Firecracker Battle Healer Rage Poison Mirror Witch Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Firecracker Mirror Poison Witch
Mirror
Firecracker Elixir Golem Battle Healer Poison
Rage
Elixir Golem Battle Healer Witch Electro Dragon
Poison
Elixir Golem Battle Healer Mirror Electro Dragon
Witch
Rage Elixir Golem Battle Healer
Electro Dragon
Battle Healer Elixir Golem Rage Poison

Defense Synergies 2 8

Firecracker
Battle Healer Mirror Electro Dragon
Elixir Golem
Battle Healer
Mirror Electro Dragon Firecracker Poison Witch
Mirror
Battle Healer Firecracker Poison Electro Dragon
Rage
Poison
Battle Healer Mirror
Witch
Battle Healer Electro Dragon
Electro Dragon
Battle Healer Firecracker Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Firecracker Battle Healer Witch Electro Dragon
Witch Electro Dragon
Witch Firecracker Electro Dragon
Firecracker Battle Healer Poison
Firecracker Electro Dragon
Firecracker Poison Witch Electro Dragon
Battle Healer Poison Electro Dragon
Witch
Firecracker Battle Healer
Poison Witch Firecracker Electro Dragon
Firecracker Poison Witch Electro Dragon
Battle Healer Witch Electro Dragon
Firecracker Poison Witch Electro Dragon
Firecracker Poison Witch Electro Dragon
Firecracker Battle Healer Witch Electro Dragon
Poison Witch Firecracker Battle Healer Electro Dragon
Firecracker Battle Healer Poison Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch
Poison Firecracker Battle Healer Electro Dragon
Battle Healer Witch Electro Dragon
Battle Healer
Battle Healer Witch
Firecracker Poison Witch Electro Dragon
Battle Healer Witch
Battle Healer
Electro Dragon Firecracker Poison Witch
Witch
Witch Electro Dragon
Poison
Witch
Firecracker Witch Electro Dragon
Witch Electro Dragon Firecracker Battle Healer Poison
Poison Firecracker Battle Healer Witch Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Electro Dragon
Firecracker Poison Electro Dragon
Poison Electro Dragon
Firecracker Poison
Poison Firecracker
Firecracker Poison Witch Electro Dragon
Firecracker Poison Witch
Poison Firecracker Electro Dragon
Poison Firecracker Electro Dragon
Poison Electro Dragon
Firecracker Poison Electro Dragon
Poison Firecracker Electro Dragon
Poison Firecracker
Firecracker Poison Electro Dragon
Firecracker Poison
Firecracker Poison Witch Electro Dragon
Firecracker Poison Electro Dragon
Poison
Firecracker Poison Electro Dragon
Firecracker Poison Witch Electro Dragon
Poison
Poison
Poison Electro Dragon
Firecracker Poison Witch Electro Dragon
Witch
Firecracker Poison Witch Electro Dragon
Poison Witch Electro Dragon
Poison Firecracker
Poison Firecracker Witch Electro Dragon
Electro Dragon Firecracker Poison Witch
Poison Electro Dragon
Firecracker Poison Electro Dragon
Firecracker Poison
Witch Electro Dragon
Poison Firecracker Witch Electro Dragon
Poison Firecracker Electro Dragon
Firecracker Poison Electro Dragon
Poison
Firecracker Electro Dragon
Electro Dragon Firecracker Poison Witch
Firecracker Poison Witch Electro Dragon
Poison Electro Dragon Firecracker Witch
Firecracker Electro Dragon

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