My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Electro Dragon Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Ice Wizard Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Electro Dragon Inferno Dragon
Zap
Firecracker Inferno Tower Inferno Dragon
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Ice Wizard Magic Archer
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Electro Dragon Ice Wizard Inferno Dragon Magic Archer
Fireball
Firecracker Elixir Golem Inferno Tower Electro Dragon Ice Wizard Inferno Dragon Magic Archer
Poison
Firecracker Elixir Golem Inferno Tower Electro Dragon Ice Wizard Magic Archer
Lightning
Inferno Tower Electro Dragon Ice Wizard Inferno Dragon Magic Archer
Rocket
Inferno Tower Electro Dragon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Dragon Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Ice Wizard Fireball Inferno Dragon Magic Archer Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Ice Wizard Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Inferno Dragon
Elixir Golem
Firecracker Fireball Electro Dragon Ice Wizard Inferno Dragon Magic Archer
Fireball
Elixir Golem Magic Archer
Inferno Tower
Electro Dragon
Elixir Golem Ice Wizard Inferno Dragon Magic Archer
Ice Wizard
Elixir Golem Electro Dragon
Inferno Dragon
Firecracker Elixir Golem Electro Dragon
Magic Archer
Elixir Golem Fireball Electro Dragon

Defense Synergies 0 10

Firecracker
Inferno Tower Electro Dragon Ice Wizard
Elixir Golem
Fireball
Inferno Tower Ice Wizard
Inferno Tower
Firecracker Fireball Electro Dragon Ice Wizard
Electro Dragon
Firecracker Inferno Tower Ice Wizard Inferno Dragon
Ice Wizard
Firecracker Fireball Inferno Tower Electro Dragon Inferno Dragon
Inferno Dragon
Electro Dragon Ice Wizard
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower Electro Dragon Magic Archer
Inferno Tower Inferno Dragon Firecracker Electro Dragon Ice Wizard
Inferno Tower Electro Dragon Ice Wizard Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Electro Dragon Ice Wizard
Firecracker Fireball
Fireball Firecracker Electro Dragon Ice Wizard Magic Archer
Inferno Tower Inferno Dragon Firecracker Fireball Electro Dragon Ice Wizard Magic Archer
Fireball Inferno Tower Electro Dragon Magic Archer
Inferno Tower Inferno Dragon Ice Wizard
Firecracker Inferno Tower Ice Wizard
Ice Wizard Firecracker Fireball Electro Dragon Magic Archer
Inferno Tower Inferno Dragon Firecracker Fireball Electro Dragon Ice Wizard Magic Archer
Inferno Tower Fireball Electro Dragon Ice Wizard
Fireball Firecracker Electro Dragon Magic Archer
Inferno Tower Inferno Dragon
Inferno Tower Fireball Inferno Dragon
Firecracker Fireball Inferno Tower Electro Dragon
Fireball Firecracker Electro Dragon Ice Wizard Magic Archer
Firecracker Fireball Electro Dragon Ice Wizard Inferno Dragon Magic Archer
Inferno Tower Inferno Dragon
Firecracker Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Firecracker Electro Dragon Inferno Dragon Magic Archer
Inferno Tower Electro Dragon
Fireball Inferno Tower
Inferno Tower Inferno Dragon
Firecracker Fireball Electro Dragon Ice Wizard Magic Archer
Fireball Inferno Tower Ice Wizard
Inferno Tower Inferno Dragon
Electro Dragon Firecracker Fireball Inferno Tower Inferno Dragon Magic Archer
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower Electro Dragon
Fireball
Fireball Inferno Tower
Firecracker Fireball Electro Dragon Magic Archer
Inferno Tower Electro Dragon Firecracker Fireball Inferno Dragon Magic Archer
Firecracker Fireball Inferno Tower Electro Dragon Ice Wizard Inferno Dragon Magic Archer
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Electro Dragon
Firecracker Fireball Electro Dragon Ice Wizard Magic Archer
Fireball Electro Dragon Magic Archer
Firecracker Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Electro Dragon Ice Wizard Magic Archer
Firecracker Magic Archer
Fireball Firecracker Electro Dragon Ice Wizard Magic Archer
Fireball Firecracker Electro Dragon
Fireball Electro Dragon
Firecracker Fireball Electro Dragon Magic Archer
Fireball Firecracker Electro Dragon Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Magic Archer Firecracker Fireball Electro Dragon
Fireball
Firecracker Fireball Electro Dragon Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Fireball Magic Archer
Fireball
Fireball Electro Dragon
Firecracker Fireball Electro Dragon Ice Wizard Magic Archer
Inferno Dragon
Firecracker Fireball Electro Dragon Ice Wizard Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Electro Dragon Ice Wizard Magic Archer
Electro Dragon Firecracker Fireball
Fireball
Fireball Electro Dragon Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Firecracker Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Fireball Firecracker Electro Dragon Ice Wizard Magic Archer
Fireball
Fireball Firecracker Electro Dragon Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Fireball
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball Magic Archer
Firecracker Fireball Electro Dragon Magic Archer
Electro Dragon Firecracker Fireball Magic Archer

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