My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch Princess
Zap
Firecracker Inferno Tower Witch Princess
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Inferno Tower Witch Princess
The Log
Firecracker Elixir Golem Witch Princess
Earthquake
Firecracker Elixir Golem Inferno Tower Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Elixir Golem Valkyrie Witch Princess
Fireball
Firecracker Elixir Golem Inferno Tower Witch Princess
Poison
Firecracker Elixir Golem Inferno Tower Witch Princess
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Inferno Tower Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Princess Fireball Valkyrie Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Princess Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Princess Mega Knight
Elixir Golem
Firecracker Fireball Witch
Fireball
Elixir Golem Princess Mega Knight
Valkyrie
Firecracker Witch
Inferno Tower
Witch
Elixir Golem Valkyrie Mega Knight
Princess
Firecracker Fireball Mega Knight
Mega Knight
Firecracker Fireball Witch Princess

Defense Synergies 1 14

Firecracker
Valkyrie Inferno Tower Princess Mega Knight
Elixir Golem
Fireball
Valkyrie Inferno Tower Princess Mega Knight
Valkyrie
Firecracker Fireball Inferno Tower Witch Princess
Inferno Tower
Firecracker Fireball Valkyrie Princess Mega Knight
Witch
Valkyrie Mega Knight
Princess
Firecracker Fireball Valkyrie Inferno Tower Mega Knight
Mega Knight
Firecracker Fireball Inferno Tower Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Inferno Tower
Inferno Tower Firecracker Valkyrie Witch Mega Knight
Inferno Tower Witch Mega Knight Valkyrie
Inferno Tower Witch Firecracker Valkyrie Mega Knight
Firecracker Fireball Valkyrie Princess Mega Knight
Fireball Firecracker Valkyrie Mega Knight
Inferno Tower Firecracker Fireball Witch Princess
Fireball Valkyrie Inferno Tower Mega Knight
Inferno Tower Witch Princess
Firecracker Valkyrie Inferno Tower Mega Knight
Valkyrie Witch Firecracker Fireball Princess Mega Knight
Inferno Tower Firecracker Fireball Witch Princess
Inferno Tower Mega Knight Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Firecracker Witch Princess
Inferno Tower Mega Knight
Inferno Tower Fireball Mega Knight
Mega Knight Firecracker Fireball Valkyrie Inferno Tower Witch
Fireball Mega Knight Firecracker Valkyrie Witch
Valkyrie Witch Firecracker Fireball Princess Mega Knight
Inferno Tower
Valkyrie Mega Knight Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Inferno Tower Witch
Fireball Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie Inferno Tower Witch
Valkyrie Mega Knight Fireball Inferno Tower
Inferno Tower Valkyrie Witch Mega Knight
Firecracker Fireball Witch Princess
Fireball Valkyrie Inferno Tower Witch
Inferno Tower Mega Knight Valkyrie
Mega Knight Firecracker Fireball Valkyrie Inferno Tower Witch
Inferno Tower Witch
Mega Knight Valkyrie Inferno Tower Witch
Mega Knight Fireball Valkyrie
Mega Knight Fireball Valkyrie Inferno Tower Witch
Firecracker Fireball Valkyrie Witch Princess Mega Knight
Inferno Tower Witch Firecracker Fireball Valkyrie
Valkyrie Mega Knight Firecracker Fireball Inferno Tower Witch Princess
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Firecracker Valkyrie
Firecracker Fireball Princess
Fireball
Firecracker Fireball Valkyrie
Fireball Firecracker Valkyrie Mega Knight
Firecracker Fireball Witch Princess
Firecracker Witch Princess
Fireball Firecracker Princess
Fireball Firecracker
Fireball
Firecracker Fireball Valkyrie Princess
Fireball Firecracker Princess
Firecracker Fireball Princess
Firecracker Fireball Princess
Princess Firecracker Fireball
Firecracker Fireball Witch Princess
Firecracker Fireball Princess Mega Knight
Fireball
Firecracker Fireball Princess Mega Knight
Firecracker Fireball Valkyrie Witch Princess Mega Knight
Fireball Mega Knight
Fireball Princess
Fireball
Firecracker Fireball Valkyrie Witch Princess Mega Knight
Witch
Firecracker Fireball Witch Princess
Fireball Witch Princess Mega Knight
Fireball Firecracker
Firecracker Fireball Witch Princess
Firecracker Fireball Witch
Fireball
Fireball Mega Knight
Firecracker Fireball Princess
Mega Knight
Firecracker Fireball Princess
Fireball Witch Princess
Fireball Firecracker Witch Princess
Fireball
Fireball Firecracker Valkyrie Princess Mega Knight
Firecracker Fireball Princess
Fireball
Firecracker Mega Knight
Firecracker Fireball Witch Princess
Firecracker Fireball Witch Princess
Firecracker Fireball Witch Princess Mega Knight
Fireball Firecracker Mega Knight

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